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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/23/2026 6:50:30 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=da0213caf52e411f9133c5c2b9815868

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
White 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 521
Difficulty: Very Difficult
Map Difficulty Score: 568.5

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - White Player 3 - Red Player 4 - White Player Number V Jungle Blockade 5 X Water Blockade 4 F Jungle Blockade 1 O T I Rubble Blockade 3 L Rubble Blockade 6 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - V 0° (0x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
9 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - I 60° (1x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - L 240° (4x) 69 37 26 3 2 1 2 3 0 0 0 0 0
14 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 521 286 116
41%
58
20%
20
7%
8
3%
35
12%
10
3%
15
5%
21
7%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 5 (203, -649) 300° (5x) on top -
3 Hex Map - V (318, -546) 0° (0x) 180°, 60° 73.0
4 Blockade - Water Blockade 4 (767, -1064) 0° (0x) on top -
5 Hex Map - X (635, -1089) 300° (5x) 120° 69.0
6 Blockade - Jungle Blockade 1 (838, -1738) 300° (5x) on top -
7 Hex Map - F (953, -1635) 60° (1x) 120° 69.0
8 16 Space Strip - O (1291, -1829) 120° (2x) 60° 38.0
9 Hex Map - T (1773, -1638) 0° (0x) 60° 75.0
10 Blockade - Rubble Blockade 3 (2026, -1554) 240° (4x) on top -
11 Hex Map - I (2136, -1171) 60° (1x) 60° 79.0
12 Blockade - Rubble Blockade 6 (2619, -1477) 240° (4x) on top -
13 Hex Map - L (2729, -1094) 240° (4x) 30° 69.0
14 Ending - Jungle (2914, -772) 30° (1x) - -
15 Tavern - Sand (618, -368) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → V Starting - A 120° Hex Map - V 300° 1 2
2 V → X Hex Map - V 180° Hex Map - X 1 2
3 X → F Hex Map - X 120° Hex Map - F 300° 1 4
4 F → O Hex Map - F 120° 16 Space Strip - O 300° 8 10
5 O → T 16 Space Strip - O 60° Hex Map - T 240° 3 5
6 T → I Hex Map - T 60° Hex Map - I 240° 2 3
7 I → L Hex Map - I 60° Hex Map - L 240° 3 6
8 V → Sand Hex Map - V 60° Tavern - Sand 240° 6 11
9 L → Jungle Hex Map - L 30° Ending - Jungle 240° 2 4


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