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Setup for 2-Player a Game of Quest for El Dorado

Generated on 6/2/2026 5:54:31 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=da2c46d4cdf540fc823ed82d5af50c03

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 510
Difficulty: Very Difficult
Map Difficulty Score: 351.8

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Yellow Player 3 - Red Player 4 - Yellow Player Number U Jungle Blockade 5 C Jungle Blockade 1 F Water Blockade 4 X Rubble Blockade 3 J Rubble Blockade 6 S Sand Blockade 2 M Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
6 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
10 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
14 Hex Map - M 120° (2x) 91 37 18 4 8 1 2 1 3 0 0 0 0
15 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 300° (5x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 510 308 108
35%
61
20%
17
6%
8
3%
53
17%
7
2%
34
11%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 5 (483, -306) 240° (4x) on top -
3 Hex Map - U (593, 77) 240° (4x) 120°, 300° 77.0
4 Blockade - Jungle Blockade 1 (1072, -104) 300° (5x) on top -
5 Hex Map - C (1187, -1) 60° (1x) 120° 41.0
6 Blockade - Water Blockade 4 (1712, -104) 300° (5x) on top -
7 Hex Map - F (1827, -1) 0° (0x) 180° 69.0
8 Blockade - Rubble Blockade 3 (1730, -519) 0° (0x) on top -
9 Hex Map - X (1598, -544) 240° (4x) 180° 69.0
10 Blockade - Rubble Blockade 6 (1501, -1062) 0° (0x) on top -
11 Hex Map - J (1369, -1087) 180° (3x) 120° 58.0
12 Blockade - Sand Blockade 2 (1848, -1268) 300° (5x) on top -
13 Hex Map - S (1963, -1165) 180° (3x) 120° 55.0
14 Hex Map - M (2327, -1633) 120° (2x) 150° 91.0
15 Ending - Jungle (2512, -1955) 150° (3x) - -
16 Tavern - Rubble (293, 255) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → U Starting - A 60° Hex Map - U 240° 3 4
2 U → C Hex Map - U 120° Hex Map - C 300° 3 4
3 C → F Hex Map - C 120° Hex Map - F 300° 1 2
4 F → X Hex Map - F 180° Hex Map - X 3 5
5 X → J Hex Map - X 180° Hex Map - J 3 4
6 J → S Hex Map - J 120° Hex Map - S 300° 3 5
7 S → M Hex Map - S 120° Hex Map - M 300° 3 5
8 U → Rubble Hex Map - U 300° Tavern - Rubble 120° 5 8
9 M → Jungle Hex Map - M 150° Ending - Jungle 3 9


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