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Setup for 2-Player a Game of Quest for El Dorado

Generated on 3/7/2026 10:27:45 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=da3f33ff44ac4897b4457413c80072fa

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
White 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern + 16 cave tokens in stacks of 4
Map Traverse Score: 351
Difficulty: Very Difficult
Map Difficulty Score: 235.5

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 4 Cave Spaces on the map:
Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - White Player 3 - Yellow Player 4 - White Player Number U Rubble Blockade 6 X Jungle Blockade 1 N Water Blockade 4 S Sand Blockade 2 R P Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 16 Space Strip - R 180° (3x) 33 16 6 0 3 0 6 1 0 0 0 0 0
11 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
12 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 351 227 92
41%
50
22%
7
3%
4
2%
47
21%
4
2%
3
1%
11
5%
9
4%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 6 (479, -181) 300° (5x) on top -
3 Hex Map - U (594, -78) 120° (2x) 60°, 180° 77.0
4 Blockade - Jungle Blockade 1 (801, 84) 240° (4x) on top -
5 Hex Map - X (911, 467) 180° (3x) 69.0
6 Blockade - Water Blockade 4 (1272, 485) 180° (3x) on top -
7 Hex Map - N (1140, 1010) 180° (3x) 60° 49.0
8 Blockade - Sand Blockade 2 (1623, 704) 240° (4x) on top -
9 Hex Map - S (1733, 1087) 120° (2x) 55.0
10 16 Space Strip - R (1461, 1477) 180° (3x) 300° 33.0
11 16 Space Strip - P (1005, 1633) 180° (3x) 270° 26.0
12 Ending - Jungle (678, 1633) 270° (5x) - -
13 Tavern - Sand (594, -428) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → U Starting - B 120° Hex Map - U 300° 3 5
2 U → X Hex Map - U 60° Hex Map - X 240° 1 2
3 X → N Hex Map - X Hex Map - N 180° 3 7
4 N → S Hex Map - N 60° Hex Map - S 240° 3 4
5 S → R Hex Map - S 16 Space Strip - R 180° 3 4
6 R → P 16 Space Strip - R 300° 16 Space Strip - P 120° 3 6
7 U → Sand Hex Map - U 180° Tavern - Sand 5 8
8 P → Jungle 16 Space Strip - P 270° Ending - Jungle 120° 3 8


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