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Setup for 2-Player a Game of Quest for El Dorado

Generated on 7/20/2026 4:52:57 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=da5215e9110544f19bf938bc68c26078

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a Easy map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 20 cave tokens in stacks of 4
Map Traverse Score: 397
Difficulty: Easy
Map Difficulty Score: 99.3

8 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number C E K N H I Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
3 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
4 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
5 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
6 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
7 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 397 262 128
49%
49
19%
9
3%
5
2%
48
18%
5
2%
18
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Hex Map - C (455, 311) 180° (3x) 120° 41.0
3 Hex Map - E (911, -1) 240° (4x) 120° 70.0
4 Hex Map - K (1413, -235) 300° (5x) 180° 62.0
5 Hex Map - N (1366, -778) 120° (2x) 120° 49.0
6 Hex Map - H (1868, -1012) 300° (5x) 120° 59.0
7 Hex Map - I (2324, -1324) 0° (0x) 150° 79.0
8 Ending - Water (2509, -1646) 150° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → C Starting - B 60° Hex Map - C 240° 7 8
2 C → E Hex Map - C 120° Hex Map - E 300° 7 8
3 E → K Hex Map - E 120° Hex Map - K 300° 5 8
4 K → N Hex Map - K 180° Hex Map - N 7 11
5 N → H Hex Map - N 120° Hex Map - H 300° 7 11
6 H → I Hex Map - H 120° Hex Map - I 300° 7 11
7 I → Water Hex Map - I 150° Ending - Water 3 6


Generated with v11.2.9