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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/23/2026 10:06:56 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=da53f8f5448c4dba8183e8604829ca67

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 430
Difficulty: Very Difficult
Map Difficulty Score: 256.5

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number V Rubble Blockade 6 Q K W Rubble Blockade 3 P T N Jungle Blockade 1 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - V 0° (0x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
5 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Rubble Blockade 3 60° (1x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - W 300° (5x) 73 37 11 8 3 1 4 0 1 7 2 0 0
8 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Blockade - Jungle Blockade 1 60° (1x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 430 263 110
42%
67
25%
10
4%
5
2%
35
13%
5
2%
8
3%
21
8%
2
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 6 (295, -493) 300° (5x) on top -
3 Hex Map - V (410, -390) 0° (0x) 180°, 60° 73.0
4 16 Space Strip - Q (251, -899) 60° (1x) 240° 26.0
5 Hex Map - K (-177, -942) 240° (4x) 240° 62.0
6 Blockade - Rubble Blockade 3 (-211, -1438) 60° (1x) on top -
7 Hex Map - W (-586, -1331) 300° (5x) 240° 73.0
8 16 Space Strip - P (-933, -1759) 300° (5x) 240° 26.0
9 Hex Map - T (-1277, -2186) 60° (1x) 240° 75.0
10 Blockade - Jungle Blockade 1 (-1449, -2448) 60° (1x) on top -
11 Hex Map - N (-1824, -2341) 240° (4x) 270° 49.0
12 Ending - Water (-2194, -2341) 270° (5x) - -
13 Tavern - Sand (710, -212) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → V Starting - A 120° Hex Map - V 300° 5 7
2 V → Q Hex Map - V 180° 16 Space Strip - Q 1 2
3 Q → K 16 Space Strip - Q 240° Hex Map - K 60° 5 10
4 K → W Hex Map - K 240° Hex Map - W 60° 5 11
5 W → P Hex Map - W 240° 16 Space Strip - P 60° 3 4
6 P → T 16 Space Strip - P 240° Hex Map - T 60° 3 6
7 T → N Hex Map - T 240° Hex Map - N 60° 5 6
8 V → Sand Hex Map - V 60° Tavern - Sand 240° 6 11
9 N → Water Hex Map - N 270° Ending - Water 120° 3 6


Generated with v11.2.9