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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/31/2026 7:28:24 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=da772f398da5476ca7983d1cfa071446

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern
Map Traverse Score: 526
Difficulty: Very Difficult
Map Difficulty Score: 272.6

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number X Jungle Blockade 5 U Rubble Blockade 3 K Rubble Blockade 6 D Jungle Blockade 1 T Sand Blockade 2 R M Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - X 300° (5x) 70 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - U 180° (3x) 78 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - D 0° (0x) 69 37 19 11 3 1 3 0 0 0 0 0 0
10 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - T 180° (3x) 77 37 6 6 3 2 9 1 0 10 0 0 0
12 16 Space Strip - R 120° (2x) 33 16 6 0 3 0 6 1 0 0 0 0 0
13 Hex Map - M 0° (0x) 92 37 18 4 8 1 2 1 3 0 0 0 0
14 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 526 286 135
47%
45
16%
21
7%
7
2%
38
13%
7
2%
8
3%
19
7%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 38.0
2 Blockade - Jungle Blockade 5 (295, -493) 300° (5x) on top -
3 Hex Map - X (410, -390) 300° (5x) 60°, 180° 70.0
4 Blockade - Rubble Blockade 3 (709, -384) 240° (4x) on top -
5 Hex Map - U (819, -1) 180° (3x) 300° 78.0
6 Blockade - Rubble Blockade 6 (788, 2) 120° (2x) on top -
7 Hex Map - K (409, 389) 240° (4x) 300° 62.0
8 Blockade - Jungle Blockade 1 (240, 158) 120° (2x) on top -
9 Hex Map - D (-139, 545) 0° (0x) 69.0
10 Blockade - Sand Blockade 2 (-142, 563) 180° (3x) on top -
11 Hex Map - T (-274, 1088) 180° (3x) 300° 77.0
12 16 Space Strip - R (-754, 1050) 120° (2x) 33.0
13 Hex Map - M (-820, 1558) 0° (0x) 30° 92.0
14 Ending - Water (-635, 1880) 30° (1x) - -
15 Tavern - Rubble (410, -740) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → X Starting - B 120° Hex Map - X 300° 5 9
2 X → U Hex Map - X 60° Hex Map - U 240° 5 8
3 U → K Hex Map - U 300° Hex Map - K 120° 5 10
4 K → D Hex Map - K 300° Hex Map - D 120° 5 9
5 D → T Hex Map - D Hex Map - T 180° 4 6
6 T → R Hex Map - T 300° 16 Space Strip - R 120° 3 5
7 R → M 16 Space Strip - R Hex Map - M 180° 3 4
8 X → Rubble Hex Map - X 180° Tavern - Rubble 6 12
9 M → Water Hex Map - M 30° Ending - Water 240° 3 9


Generated with v11.2.9