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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/14/2026 3:55:12 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=daaa18fc6392452b8e13e82eaa7d150f

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 457
Difficulty: Difficult
Map Difficulty Score: 209.2

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number O L N Jungle Blockade 1 G Water Blockade 4 C Sand Blockade 2 I Jungle Blockade 5 F Rubble Blockade 3 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
3 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
4 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
6 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
14 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 457 283 128
45%
48
17%
16
6%
6
2%
52
18%
8
3%
25
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 16 Space Strip - O (296, 271) 60° (1x) 38.0
3 Hex Map - L (97, 774) 300° (5x) 300° 69.0
4 Blockade - Jungle Blockade 1 (-26, 621) 120° (2x) on top -
5 Hex Map - N (-405, 1008) 120° (2x) 49.0
6 Blockade - Water Blockade 4 (-499, 1026) 180° (3x) on top -
7 Hex Map - G (-631, 1551) 60° (1x) 60° 69.0
8 Blockade - Sand Blockade 2 (-332, 1557) 240° (4x) on top -
9 Hex Map - C (-222, 1940) 120° (2x) 60° 41.0
10 Blockade - Jungle Blockade 5 (261, 1634) 240° (4x) on top -
11 Hex Map - I (371, 2017) 0° (0x) 120° 79.0
12 Blockade - Rubble Blockade 3 (712, 1602) 300° (5x) on top -
13 Hex Map - F (827, 1705) 240° (4x) 90° 69.0
14 Ending - Water (1197, 1705) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → O Starting - B 60° 16 Space Strip - O 240° 7 9
2 O → L 16 Space Strip - O Hex Map - L 180° 3 7
3 L → N Hex Map - L 300° Hex Map - N 120° 7 10
4 N → G Hex Map - N Hex Map - G 180° 3 4
5 G → C Hex Map - G 60° Hex Map - C 240° 5 6
6 C → R Hex Map - C 60° 16 Space Strip - R 240° 3 4
7 C → I Hex Map - C 60° Hex Map - I 240° 3 5
8 I → F Hex Map - I 120° Hex Map - F 300° 6 7
9 F → Water Hex Map - F 90° Ending - Water 300° 3 7


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