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Setup for 4 Player a Game of Quest for El Dorado

Generated on 11/6/2025 3:13:06 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=daac858f277b490592439094309ed569

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
Yellow 3
White 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 4 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 372
Difficulty: Moderate
Map Difficulty Score: 146.9

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Yellow Player 4 - White Player Number M Sand Blockade 2 S Jungle Blockade 5 U Jungle Blockade 1 X Rubble Blockade 3 R Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
6 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
8 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - X 0° (0x) 69 37 15 7 0 1 3 1 0 7 3 0 0
10 16 Space Strip - R 180° (3x) 33 16 6 0 3 0 6 1 0 0 0 0 0
11 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
12 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 372 211 87
41%
34
16%
16
8%
5
2%
40
19%
5
2%
4
2%
11
5%
9
4%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Sand Blockade 2 (391, -150) 240° (4x) on top -
3 Hex Map - M (501, 233) 240° (4x) 0°, 120° 91.0
4 Blockade - Jungle Blockade 5 (589, 251) 180° (3x) on top -
5 Hex Map - S (457, 776) 180° (3x) 300° 55.0
6 Blockade - Jungle Blockade 1 (334, 623) 120° (2x) on top -
7 Hex Map - U (-45, 1010) 120° (2x) 77.0
8 Blockade - Rubble Blockade 3 (43, 1028) 180° (3x) on top -
9 Hex Map - X (-89, 1553) 0° (0x) 69.0
10 16 Space Strip - R (3, 1943) 180° (3x) 330° 33.0
11 Ending - Water (-233, 2108) 330° (6x) - -
12 Tavern - Sand (801, 55) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → M Starting - A 60° Hex Map - M 240° 7 8
2 M → S Hex Map - M Hex Map - S 180° 5 7
3 S → U Hex Map - S 300° Hex Map - U 120° 7 9
4 U → X Hex Map - U Hex Map - X 180° 7 13
5 X → R Hex Map - X 16 Space Strip - R 180° 5 10
6 M → Sand Hex Map - M 120° Tavern - Sand 300° 3 4
7 R → Water 16 Space Strip - R 330° Ending - Water 180° 3 6


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