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Setup for 3-Player a Game of Quest for El Dorado

Generated on 3/29/2026 2:12:37 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=dabb8262028f4eda9a80a6922deb51aa

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
White 3
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 11 tiles + 6 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 565
Difficulty: Very Difficult
Map Difficulty Score: 779.6

18 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - White Player Number K Jungle Blockade 5 U Jungle Blockade 1 E Rubble Blockade 6 S Rubble Blockade 3 X Water Blockade 4 P R N I Sand Blockade 2 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
8 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - S 300° (5x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
12 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 16 Space Strip - R 0° (0x) 33 16 6 0 3 0 6 1 0 0 0 0 0
14 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
15 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
16 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
17 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
18 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 565 340 155
46%
64
19%
16
5%
6
2%
55
16%
8
2%
16
5%
11
3%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 5 (525, -103) 300° (5x) on top -
3 Hex Map - K (640, 0) 120° (2x) 60°, 180° 62.0
4 Blockade - Jungle Blockade 1 (893, 84) 240° (4x) on top -
5 Hex Map - U (1003, 467) 180° (3x) 300° 77.0
6 Blockade - Rubble Blockade 6 (1064, 626) 120° (2x) on top -
7 Hex Map - E (685, 1013) 240° (4x) 300° 70.0
8 Blockade - Rubble Blockade 3 (608, 938) 120° (2x) on top -
9 Hex Map - S (229, 1325) 300° (5x) 55.0
10 Blockade - Water Blockade 4 (44, 1343) 180° (3x) on top -
11 Hex Map - X (-88, 1868) 120° (2x) 60° 69.0
12 16 Space Strip - P (388, 2064) 120° (2x) 26.0
13 16 Space Strip - R (183, 2416) 0° (0x) 33.0
14 Hex Map - N (546, 2804) 120° (2x) 49.0
15 Blockade - Sand Blockade 2 (452, 2822) 180° (3x) on top -
16 Hex Map - I (320, 3347) 0° (0x) 30° 79.0
17 Ending - Water (505, 3669) 30° (1x) - -
18 Tavern - Rubble (640, -350) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → K Starting - B 120° Hex Map - K 300° 1 2
2 K → U Hex Map - K 60° Hex Map - U 240° 3 6
3 U → E Hex Map - U 300° Hex Map - E 120° 1 2
4 E → S Hex Map - E 300° Hex Map - S 120° 7 9
5 S → X Hex Map - S Hex Map - X 180° 1 2
6 K → Rubble Hex Map - K 180° Tavern - Rubble 6 10
7 X → P Hex Map - X 60° 16 Space Strip - P 240° 3 4
8 P → R 16 Space Strip - P 16 Space Strip - R 180° 1 2
9 R → N 16 Space Strip - R Hex Map - N 180° 1 2
10 N → I Hex Map - N Hex Map - I 180° 3 4
11 I → Water Hex Map - I 30° Ending - Water 240° 3 6


Generated with v11.1.4