Setup for 4 Player a Game of Quest for El Dorado

Originally generated on 3/14/2023 1:39:33 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=dad6b28fa1b744dbb2dc68d8964093e1

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
White 3
Yellow 4
Generate and render a Easy map.

Map Name: Generated map

Source Name:
Tiles Needed: Base, Heroes & Hexes
Number of Tiles: 9
Map Traverse Score: 2,968
Difficulty: Difficult
Map Difficulty Score: 90.3

9 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Blue Player 2 - Red Player 3 - White Player 4 - Yellow Player Number S Rubble U W F H I Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 185 37 27 4 0 1 4 1 0 0 0 0 0
2 Hex Map - S 120° (2x) 385 37 11 8 0 1 11 1 0 2 3 0 0
3 Tavern - Rubble 240° (4x) 3 3 0 0 0 0 0 0 3 0 0 0 0
4 Hex Map - U 240° (4x) 539 37 9 9 4 1 9 0 0 2 3 0 0
5 Hex Map - W 180° (3x) 584 37 11 8 3 1 4 0 1 7 2 0 0
6 Hex Map - F 300° (5x) 483 37 12 8 3 1 3 2 8 0 0 0 0
7 Hex Map - H 180° (3x) 236 37 12 10 0 1 14 0 0 0 0 0 0
8 Hex Map - I 300° (5x) 553 37 17 6 5 1 6 1 1 0 0 0 0
9 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 2,968 265 102
38%
53
20%
15
6%
7
3%
51
19%
5
2%
13
5%
11
4%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Center
(map)
Rotation Tile
Conn. Angle
to Next
Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Rating
Tile
Difficulty
Rating
Difficulty
Modifier
1 Starting - B (0, 0) (311, 557) 180° (3x) 300° 120° 185 5 1.00
2 Hex Map - S (502, -234) (813, 323) 120° (2x) 120°, 300° 240°, 60° 385 10 1.00
3 Tavern - Rubble (202, -412) (513, 145) 240° (4x) - - - - 1.00
4 Hex Map - U (957, 77) (1268, 634) 240° (4x) 120° 539 14 1.00
5 Hex Map - W (913, 620) (1224, 1177) 180° (3x) 240° 60° 584 15 1.00
6 Hex Map - F (1414, 853) (1725, 1410) 300° (5x) 60° 483 13 1.25
7 Hex Map - H (1370, 1396) (1681, 1953) 180° (3x) 180° 236 6 1.00
8 Hex Map - I (1417, 1939) (1728, 2496) 300° (5x) 30° 330° 553 14 1.00
9 Ending - Jungle (1232, 2261) (1543, 2818) 330° (6x) - - - - 1.00

Connection Report

# Info From Tile Name From
Tile
Conn. Angle
From
Rotated Tile
Conn. Angle
Cockwise
Extra Spaces
Counter-
Cockwise
Extra Spaces
To Tile Name To
Tile
Conn. Angle
To
Rotated Tile
Conn. Angle
Cockwise
Extra Spaces
Counter-
Cockwise
Extra Spaces
Travel
Connections
Total
Levels
Average
Levels per
Connection
Squeeze
Percent
to Next
Bottleneck
Rating
1 B → S Starting - B 300° 120° 0 0 Hex Map - S 180° 300° 0 0 7 9 0.0% 2.3 0
2 S → Rubble Hex Map - S 120° 240° 3 0 Tavern - Rubble 180° 60° 2 0 6 8 0.0% 2.2 0
3 S → U Hex Map - S 300° 60° 0 0 Hex Map - U 240° 0 0 7 9 0.0% 2.1 0
4 U → W Hex Map - U 120° 0 0 Hex Map - W 180° 0 0 3 6 57.1% 3.3 63
5 W → F Hex Map - W 240° 60° 0 0 Hex Map - F 300° 240° 0 0 7 9 0.0% 2.3 0
6 F → H Hex Map - F 60° 0 0 Hex Map - H 180° 0 0 7 11 0.0% 2.7 0
7 H → I Hex Map - H 180° 0 0 Hex Map - I 240° 180° 0 0 7 14 0.0% 3.4 0
8 I → Jungle Hex Map - I 30° 330° 2 2 Ending - Jungle 180° 180° 2 2 3 6 0.0% 2.0 0


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