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Setup for 4-Player a Game of Quest for El Dorado

Generated on 6/19/2026 6:33:30 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=db0baf1be5d046eea7bc151f3efe9287

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
White 3
Yellow 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 4 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 358
Difficulty: Moderate
Map Difficulty Score: 163.9

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - White Player 4 - Yellow Player Number T Sand Blockade 2 X Rubble Blockade 3 D Rubble Blockade 6 U Jungle Blockade 5 P Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - T 300° (5x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
10 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
11 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
12 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 358 211 79
37%
52
25%
10
5%
6
3%
32
15%
3
1%
4
2%
19
9%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Sand Blockade 2 (387, -337) 300° (5x) on top -
3 Hex Map - T (502, -234) 300° (5x) 180°, 60° 75.0
4 Blockade - Rubble Blockade 3 (678, -752) 0° (0x) on top -
5 Hex Map - X (546, -777) 300° (5x) 120° 69.0
6 Blockade - Rubble Blockade 6 (887, -1192) 300° (5x) on top -
7 Hex Map - D (1002, -1089) 240° (4x) 120° 68.0
8 Blockade - Jungle Blockade 5 (1389, -1426) 300° (5x) on top -
9 Hex Map - U (1504, -1323) 120° (2x) 60° 77.0
10 16 Space Strip - P (1754, -974) 240° (4x) 90° 26.0
11 Ending - Water (2016, -1088) 90° (2x) - -
12 Tavern - Sand (802, -56) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → T Starting - B 120° Hex Map - T 300° 7 8
2 T → X Hex Map - T 180° Hex Map - X 7 10
3 X → D Hex Map - X 120° Hex Map - D 300° 5 15
4 D → U Hex Map - D 120° Hex Map - U 300° 7 11
5 U → P Hex Map - U 60° 16 Space Strip - P 240° 5 11
6 T → Sand Hex Map - T 60° Tavern - Sand 240° 4 7
7 P → Water 16 Space Strip - P 90° Ending - Water 300° 3 7


Generated with v11.2.8