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Setup for 2-Player a Game of Quest for El Dorado

Generated on 5/5/2026 3:45:33 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=db10dccd17704bc482ec5779912543af

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades
Map Traverse Score: 473
Difficulty: Very Difficult
Map Difficulty Score: 387.2

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Yellow Player 2 - Red Player 3 - Yellow Player 4 - Red Player Number O K M Jungle Blockade 5 H Sand Blockade 2 C Jungle Blockade 1 J Rubble Blockade 6 F Rubble Blockade 3 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
3 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - M 240° (4x) 92 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - H 60° (1x) 60 37 12 10 0 1 14 0 0 0 0 0 0
8 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - C 300° (5x) 42 37 6 12 0 1 9 0 9 0 0 0 0
10 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - J 120° (2x) 59 37 6 9 1 1 10 1 9 0 0 0 0
12 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - F 300° (5x) 70 37 12 8 3 1 3 2 8 0 0 0 0
14 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 473 283 121
43%
49
17%
16
6%
6
2%
49
17%
7
2%
35
12%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 43.0
2 16 Space Strip - O (480, -197) 240° (4x) 60° 38.0
3 Hex Map - K (645, 306) 180° (3x) 60° 62.0
4 Blockade - Jungle Blockade 5 (1128, 0) 240° (4x) on top -
5 Hex Map - M (1238, 383) 240° (4x) 92.0
6 Blockade - Sand Blockade 2 (1144, 401) 180° (3x) on top -
7 Hex Map - H (1012, 926) 60° (1x) 300° 60.0
8 Blockade - Jungle Blockade 1 (1027, 1007) 120° (2x) on top -
9 Hex Map - C (648, 1394) 300° (5x) 42.0
10 Blockade - Rubble Blockade 6 (918, 1412) 180° (3x) on top -
11 Hex Map - J (786, 1937) 120° (2x) 60° 59.0
12 Blockade - Rubble Blockade 3 (1085, 1943) 240° (4x) on top -
13 Hex Map - F (1195, 2326) 300° (5x) 90° 70.0
14 Ending - Jungle (1565, 2326) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → O Starting - A 120° 16 Space Strip - O 300° 3 5
2 O → K 16 Space Strip - O 60° Hex Map - K 240° 1 2
3 K → M Hex Map - K 60° Hex Map - M 240° 3 6
4 M → H Hex Map - M Hex Map - H 180° 1 2
5 H → R Hex Map - H 60° 16 Space Strip - R 240° 4 8
6 H → C Hex Map - H 300° Hex Map - C 120° 3 7
7 C → J Hex Map - C Hex Map - J 180° 5 7
8 J → F Hex Map - J 60° Hex Map - F 240° 5 7
9 F → Jungle Hex Map - F 90° Ending - Jungle 300° 3 8


Generated with v11.1.11