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Setup for 4-Player a Game of Quest for El Dorado

Generated on 9/6/2026 2:02:46 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=db1efce7dd324cd5b6bbe05c5f102347

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
Yellow 3
White 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + 16 cave tokens in stacks of 4
Map Traverse Score: 425
Difficulty: Very Difficult
Map Difficulty Score: 255.5

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 4 Cave Spaces on the map:
Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - Yellow Player 4 - White Player Number N Rubble Blockade 6 K Jungle Blockade 1 D Jungle Blockade 5 R J G Water Blockade 4 O Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 16 Space Strip - R 180° (3x) 33 16 6 0 3 0 6 1 0 0 0 0 0
9 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
10 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
12 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 425 261 130
50%
39
15%
14
5%
4
2%
52
20%
6
2%
16
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 6 (249, -571) 300° (5x) on top -
3 Hex Map - N (364, -468) 180° (3x) 60° 49.0
4 Blockade - Jungle Blockade 1 (755, -618) 240° (4x) on top -
5 Hex Map - K (865, -235) 180° (3x) 60° 62.0
6 Blockade - Jungle Blockade 5 (1302, -463) 240° (4x) on top -
7 Hex Map - D (1412, -80) 240° (4x) 68.0
8 16 Space Strip - R (1322, 310) 180° (3x) 300° 33.0
9 Hex Map - J (865, 544) 120° (2x) 58.0
10 Blockade - Water Blockade 4 (1226, 562) 180° (3x) on top -
11 Hex Map - G (1094, 1087) 120° (2x) 300° 69.0
12 16 Space Strip - O (614, 1049) 300° (5x) 270° 38.0
13 Ending - Water (356, 929) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → N Starting - A 120° Hex Map - N 300° 5 6
2 N → K Hex Map - N 60° Hex Map - K 240° 7 11
3 K → D Hex Map - K 60° Hex Map - D 240° 3 10
4 D → R Hex Map - D 16 Space Strip - R 180° 5 9
5 R → J 16 Space Strip - R 300° Hex Map - J 120° 4 5
6 J → G Hex Map - J Hex Map - G 180° 3 4
7 G → O Hex Map - G 300° 16 Space Strip - O 120° 5 7
8 O → Water 16 Space Strip - O 270° Ending - Water 120° 3 8


Generated with v11.2.9