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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/23/2026 10:06:47 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=dbe98fbd864b4f9497856e5c063b1891

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 513
Difficulty: Very Difficult
Map Difficulty Score: 370.5

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number U Jungle Blockade 5 P W L Sand Blockade 2 E Rubble Blockade 3 T Rubble Blockade 6 I Jungle Blockade 1 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - U 60° (1x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
5 Hex Map - W 120° (2x) 73 37 11 8 3 1 4 0 1 7 2 0 0
6 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Rubble Blockade 3 60° (1x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - T 180° (3x) 75 37 6 6 3 2 9 1 0 10 0 0 0
12 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
14 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 513 286 115
40%
55
19%
21
7%
8
3%
39
14%
7
2%
17
6%
19
7%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 5 (433, -259) 300° (5x) on top -
3 Hex Map - U (548, -156) 60° (1x) 180°, 60° 77.0
4 16 Space Strip - P (429, -662) 120° (2x) 240° 26.0
5 Hex Map - W (-53, -855) 120° (2x) 240° 73.0
6 Blockade - Sand Blockade 2 (-87, -1351) 60° (1x) on top -
7 Hex Map - L (-462, -1244) 120° (2x) 240° 69.0
8 Blockade - Rubble Blockade 3 (-496, -1740) 60° (1x) on top -
9 Hex Map - E (-871, -1633) 60° (1x) 240° 70.0
10 Blockade - Rubble Blockade 6 (-1043, -1895) 60° (1x) on top -
11 Hex Map - T (-1418, -1788) 180° (3x) 180° 75.0
12 Blockade - Jungle Blockade 1 (-1151, -2306) 0° (0x) on top -
13 Hex Map - I (-1283, -2331) 240° (4x) 210° 79.0
14 Ending - Water (-1468, -2653) 210° (4x) - -
15 Tavern - Rubble (848, 22) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → U Starting - B 120° Hex Map - U 300° 5 6
2 U → P Hex Map - U 180° 16 Space Strip - P 4 6
3 P → W 16 Space Strip - P 240° Hex Map - W 60° 1 3
4 W → L Hex Map - W 240° Hex Map - L 60° 5 11
5 L → E Hex Map - L 240° Hex Map - E 60° 5 7
6 E → T Hex Map - E 240° Hex Map - T 60° 3 4
7 T → R Hex Map - T 240° 16 Space Strip - R 60° 2 3
8 U → Rubble Hex Map - U 60° Tavern - Rubble 240° 6 7
9 T → I Hex Map - T 180° Hex Map - I 3 4
10 I → Water Hex Map - I 210° Ending - Water 60° 3 6


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