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Setup for 2-Player a Game of Quest for El Dorado

Generated on 7/5/2026 6:29:51 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=dbf6dd86db134ef38767c1868acb2451

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 28 cave tokens in stacks of 4
Map Traverse Score: 530
Difficulty: Very Difficult
Map Difficulty Score: 334.2

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number F Rubble Blockade 6 L Jungle Blockade 1 J Rubble Blockade 3 G Water Blockade 4 O M Q D Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
6 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
12 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
14 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 530 298 139
47%
45
15%
23
8%
7
2%
44
15%
9
3%
31
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 6 (249, -571) 300° (5x) on top -
3 Hex Map - F (364, -468) 120° (2x) 60° 69.0
4 Blockade - Jungle Blockade 1 (709, -540) 240° (4x) on top -
5 Hex Map - L (819, -157) 120° (2x) 60° 69.0
6 Blockade - Rubble Blockade 3 (1164, -229) 240° (4x) on top -
7 Hex Map - J (1274, 154) 120° (2x) 60° 58.0
8 Blockade - Water Blockade 4 (1573, 160) 240° (4x) on top -
9 Hex Map - G (1683, 543) 240° (4x) 60° 69.0
10 16 Space Strip - O (2071, 658) 240° (4x) 38.0
11 Hex Map - M (2236, 1161) 180° (3x) 60° 91.0
12 16 Space Strip - Q (2578, 1354) 240° (4x) 120° 26.0
13 Hex Map - D (2973, 999) 300° (5x) 150° 68.0
14 Ending - Jungle (3158, 677) 150° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → F Starting - B 120° Hex Map - F 300° 3 5
2 F → L Hex Map - F 60° Hex Map - L 240° 6 9
3 L → J Hex Map - L 60° Hex Map - J 240° 7 11
4 J → G Hex Map - J 60° Hex Map - G 240° 5 6
5 G → O Hex Map - G 60° 16 Space Strip - O 240° 7 10
6 O → M 16 Space Strip - O Hex Map - M 180° 1 2
7 M → Q Hex Map - M 60° 16 Space Strip - Q 240° 4 7
8 Q → D 16 Space Strip - Q 120° Hex Map - D 300° 2 7
9 D → Jungle Hex Map - D 150° Ending - Jungle 3 6


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