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Setup for 3-Player a Game of Quest for El Dorado

Generated on 4/12/2026 2:50:57 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=dc28d6abbb124be78639f10f38c7c976

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Yellow 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 538
Difficulty: Very Difficult
Map Difficulty Score: 528.4

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Blue Player 3 - Yellow Player Number D Water Blockade 4 K Jungle Blockade 5 I Rubble Blockade 6 P G Q F M Rubble Blockade 3 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - I 300° (5x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
14 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 538 298 155
52%
49
16%
23
8%
6
2%
36
12%
8
3%
21
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Water Blockade 4 (391, -150) 240° (4x) on top -
3 Hex Map - D (501, 233) 60° (1x) 68.0
4 Blockade - Jungle Blockade 5 (589, 251) 180° (3x) on top -
5 Hex Map - K (457, 776) 120° (2x) 62.0
6 Blockade - Rubble Blockade 6 (636, 794) 180° (3x) on top -
7 Hex Map - I (504, 1319) 300° (5x) 79.0
8 16 Space Strip - P (232, 1709) 180° (3x) 300° 26.0
9 Hex Map - G (-179, 2021) 60° (1x) 240° 69.0
10 16 Space Strip - Q (-480, 1515) 300° (5x) 300° 26.0
11 Hex Map - F (-957, 1475) 180° (3x) 300° 69.0
12 Blockade - Rubble Blockade 3 (-1034, 1400) 120° (2x) on top -
13 Hex Map - M (-1413, 1787) 240° (4x) 330° 91.0
14 Ending - Jungle (-1598, 2109) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → D Starting - A 60° Hex Map - D 240° 7 9
2 D → K Hex Map - D Hex Map - K 180° 7 13
3 K → I Hex Map - K Hex Map - I 180° 7 14
4 I → P Hex Map - I 16 Space Strip - P 180° 3 7
5 P → G 16 Space Strip - P 300° Hex Map - G 120° 3 4
6 G → Q Hex Map - G 240° 16 Space Strip - Q 60° 1 3
7 Q → F 16 Space Strip - Q 300° Hex Map - F 120° 3 4
8 F → M Hex Map - F 300° Hex Map - M 120° 3 6
9 M → Jungle Hex Map - M 330° Ending - Jungle 180° 1 2


Generated with v11.1.5