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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/1/2026 8:37:09 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=dc30ee8aac504570b611c360b2aff4b7

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 524
Difficulty: Difficult
Map Difficulty Score: 172.1

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number W Rubble Blockade 6 U Water Blockade 4 I Rubble Blockade 3 O S M Sand Blockade 2 K Jungle Blockade 5 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - W 240° (4x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
9 Hex Map - S 300° (5x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - M 0° (0x) 91 37 18 4 8 1 2 1 3 0 0 0 0
12 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
14 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 300° (5x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 524 286 129
45%
45
16%
24
8%
6
2%
43
15%
6
2%
14
5%
11
4%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 6 (391, -150) 240° (4x) on top -
3 Hex Map - W (501, 233) 240° (4x) 120°, 300° 73.0
4 Blockade - Water Blockade 4 (842, -182) 300° (5x) on top -
5 Hex Map - U (957, -79) 300° (5x) 180° 77.0
6 Blockade - Rubble Blockade 3 (1042, -597) 0° (0x) on top -
7 Hex Map - I (910, -622) 180° (3x) 120° 79.0
8 16 Space Strip - O (1294, -738) 120° (2x) 120° 38.0
9 Hex Map - S (1632, -937) 300° (5x) 180° 55.0
10 Blockade - Sand Blockade 2 (1808, -1455) 0° (0x) on top -
11 Hex Map - M (1676, -1480) 0° (0x) 120° 91.0
12 Blockade - Jungle Blockade 5 (2063, -1817) 300° (5x) on top -
13 Hex Map - K (2178, -1714) 120° (2x) 150° 62.0
14 Ending - Water (2363, -2036) 150° (3x) - -
15 Tavern - Rubble (201, 411) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → W Starting - A 60° Hex Map - W 240° 6 8
2 W → U Hex Map - W 120° Hex Map - U 300° 7 8
3 U → I Hex Map - U 180° Hex Map - I 7 10
4 I → O Hex Map - I 120° 16 Space Strip - O 300° 7 9
5 O → S 16 Space Strip - O 120° Hex Map - S 300° 8 13
6 S → M Hex Map - S 180° Hex Map - M 7 9
7 M → K Hex Map - M 120° Hex Map - K 300° 5 8
8 W → Rubble Hex Map - W 300° Tavern - Rubble 120° 6 9
9 K → Water Hex Map - K 150° Ending - Water 3 8


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