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Setup for 4 Player a Game of Quest for El Dorado

Generated on 7/8/2025 4:13:37 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=dc4f7bf037874273b003bae44aa32330

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Yellow 2
Blue 3
Red 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 501
Difficulty: Very Difficult
Map Difficulty Score: 240.3

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Yellow Player 3 - Blue Player 4 - Red Player Number V Jungle Blockade 5 W Rubble Blockade 3 E Water Blockade 4 R T I Rubble Blockade 6 N Jungle Blockade 1 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - V 180° (3x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - W 120° (2x) 73 37 11 8 3 1 4 0 1 7 2 0 0
6 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
8 16 Space Strip - R 240° (4x) 33 16 6 0 3 0 6 1 0 0 0 0 0
9 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
14 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 501 286 110
38%
59
21%
22
8%
7
2%
47
16%
6
2%
12
4%
21
7%
2
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 5 (299, 6) 240° (4x) on top -
3 Hex Map - V (409, 389) 180° (3x) 0°, 120° 73.0
4 Blockade - Rubble Blockade 3 (679, 407) 180° (3x) on top -
5 Hex Map - W (547, 932) 120° (2x) 73.0
6 Blockade - Water Blockade 4 (544, 950) 180° (3x) on top -
7 Hex Map - E (412, 1475) 180° (3x) 60° 70.0
8 16 Space Strip - R (708, 1746) 240° (4x) 33.0
9 Hex Map - T (691, 2249) 0° (0x) 75.0
10 Blockade - Rubble Blockade 6 (870, 2267) 180° (3x) on top -
11 Hex Map - I (738, 2792) 240° (4x) 79.0
12 Blockade - Jungle Blockade 1 (826, 2810) 180° (3x) on top -
13 Hex Map - N (694, 3335) 120° (2x) 30° 49.0
14 Ending - Jungle (879, 3657) 30° (1x) - -
15 Tavern - Sand (709, 211) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → V Starting - A 60° Hex Map - V 240° 7 12
2 V → W Hex Map - V Hex Map - W 180° 7 13
3 W → E Hex Map - W Hex Map - E 180° 5 6
4 E → R Hex Map - E 60° 16 Space Strip - R 240° 4 5
5 R → T 16 Space Strip - R Hex Map - T 180° 4 5
6 V → Sand Hex Map - V 120° Tavern - Sand 300° 5 7
7 T → I Hex Map - T Hex Map - I 180° 7 8
8 I → N Hex Map - I Hex Map - N 180° 5 6
9 N → Jungle Hex Map - N 30° Ending - Jungle 240° 3 6


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