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Setup for 3-Player a Game of Quest for El Dorado

Generated on 6/5/2026 1:00:51 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=dc5625cc870d4bd0925b9c980c007352

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
Blue 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 454
Difficulty: Very Difficult
Map Difficulty Score: 256.0

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Yellow Player 3 - Blue Player Number L Jungle Blockade 1 S Sand Blockade 2 X Water Blockade 4 V Rubble Blockade 6 E Jungle Blockade 5 D Rubble Blockade 3 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - L 180° (3x) 69 37 26 3 2 1 2 3 0 0 0 0 0
4 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
6 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
8 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - V 60° (1x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - D 120° (2x) 68 37 19 11 3 1 3 0 0 0 0 0 0
14 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 454 271 120
44%
62
23%
13
5%
7
3%
32
12%
8
3%
10
4%
13
5%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 1 (345, -72) 240° (4x) on top -
3 Hex Map - L (455, 311) 180° (3x) 120°, 180° 69.0
4 Blockade - Sand Blockade 2 (934, 130) 300° (5x) on top -
5 Hex Map - S (1049, 233) 0° (0x) 60° 55.0
6 Blockade - Water Blockade 4 (1440, 83) 240° (4x) on top -
7 Hex Map - X (1550, 466) 120° (2x) 120° 69.0
8 Blockade - Rubble Blockade 6 (1983, 207) 300° (5x) on top -
9 Hex Map - V (2098, 310) 60° (1x) 60° 73.0
10 Blockade - Jungle Blockade 5 (2489, 160) 240° (4x) on top -
11 Hex Map - E (2599, 543) 180° (3x) 60° 70.0
12 Blockade - Rubble Blockade 3 (3082, 237) 240° (4x) on top -
13 Hex Map - D (3192, 620) 120° (2x) 90° 68.0
14 Ending - Water (3562, 620) 90° (2x) - -
15 Tavern - Sand (455, -39) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → L Starting - A 60° Hex Map - L 240° 7 12
2 L → S Hex Map - L 120° Hex Map - S 300° 3 6
3 S → X Hex Map - S 60° Hex Map - X 240° 7 10
4 X → R Hex Map - X 60° 16 Space Strip - R 240° 3 4
5 X → V Hex Map - X 120° Hex Map - V 300° 5 10
6 L → Sand Hex Map - L 180° Tavern - Sand 6 9
7 V → E Hex Map - V 60° Hex Map - E 240° 5 8
8 E → D Hex Map - E 60° Hex Map - D 240° 3 5
9 D → Water Hex Map - D 90° Ending - Water 300° 3 7


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