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Setup for 4-Player a Game of Quest for El Dorado

Generated on 5/4/2026 9:57:24 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=dc83f9e915d94d90b8c8afecacbde3e2

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Yellow 3
Blue 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 485
Difficulty: Very Difficult
Map Difficulty Score: 705.5

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Red Player 3 - Yellow Player 4 - Blue Player Number T Rubble Blockade 3 X Rubble Blockade 6 V Jungle Blockade 1 D Water Blockade 4 E Jungle Blockade 5 H Sand Blockade 2 Q Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - V 0° (0x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - D 120° (2x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - H 0° (0x) 59 37 12 10 0 1 14 0 0 0 0 0 0
14 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
15 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 485 287 109
38%
71
25%
13
5%
8
3%
44
15%
5
2%
13
5%
21
7%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 3 (479, -181) 300° (5x) on top -
3 Hex Map - T (594, -78) 60° (1x) 60°, 180° 75.0
4 Blockade - Rubble Blockade 6 (893, -72) 240° (4x) on top -
5 Hex Map - X (1003, 311) 180° (3x) 69.0
6 Blockade - Jungle Blockade 1 (1091, 329) 180° (3x) on top -
7 Hex Map - V (959, 854) 0° (0x) 60° 73.0
8 Blockade - Water Blockade 4 (1350, 704) 240° (4x) on top -
9 Hex Map - D (1460, 1087) 120° (2x) 68.0
10 Blockade - Jungle Blockade 5 (1275, 1105) 180° (3x) on top -
11 Hex Map - E (1143, 1630) 180° (3x) 300° 70.0
12 Blockade - Sand Blockade 2 (928, 1321) 120° (2x) on top -
13 Hex Map - H (549, 1708) 0° (0x) 59.0
14 16 Space Strip - Q (841, 2216) 300° (5x) 330° 26.0
15 Ending - Water (808, 2496) 330° (6x) - -
16 Tavern - Sand (594, -428) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → T Starting - B 120° Hex Map - T 300° 3 4
2 T → X Hex Map - T 60° Hex Map - X 240° 5 8
3 X → V Hex Map - X Hex Map - V 180° 7 16
4 V → D Hex Map - V 60° Hex Map - D 240° 7 14
5 D → E Hex Map - D Hex Map - E 180° 1 2
6 T → Sand Hex Map - T 180° Tavern - Sand 4 7
7 E → H Hex Map - E 300° Hex Map - H 120° 3 5
8 H → Q Hex Map - H 16 Space Strip - Q 180° 1 4
9 Q → M 16 Space Strip - Q 300° Hex Map - M 120° 1 2
10 Q → Water 16 Space Strip - Q 330° Ending - Water 180° 3 9


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