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Setup for 2 Player a Game of Quest for El Dorado

Generated on 11/14/2025 6:33:57 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=dccdaf1f633a448f918bb3144f13ea0c

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 494
Difficulty: Very Difficult
Map Difficulty Score: 766.3

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number S Rubble Blockade 3 M Water Blockade 4 V Sand Blockade 2 O H W Rubble Blockade 6 K Jungle Blockade 1 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - S 60° (1x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - M 0° (0x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - V 0° (0x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
9 Hex Map - H 240° (4x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - W 0° (0x) 73 37 11 8 3 1 4 0 1 7 2 0 0
12 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
14 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 494 286 125
44%
60
21%
17
6%
6
2%
44
15%
6
2%
10
3%
13
5%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 3 (529, -384) 240° (4x) on top -
3 Hex Map - S (639, -1) 60° (1x) 120°, 60° 55.0
4 Blockade - Water Blockade 4 (842, -650) 300° (5x) on top -
5 Hex Map - M (957, -547) 0° (0x) 180° 91.0
6 Blockade - Sand Blockade 2 (769, -1065) 0° (0x) on top -
7 Hex Map - V (637, -1090) 0° (0x) 120° 73.0
8 16 Space Strip - O (997, -1480) 180° (3x) 120° 38.0
9 Hex Map - H (1406, -1792) 240° (4x) 180° 59.0
10 Blockade - Rubble Blockade 6 (1764, -2310) 0° (0x) on top -
11 Hex Map - W (1632, -2335) 0° (0x) 180° 73.0
12 Blockade - Jungle Blockade 1 (1444, -2853) 0° (0x) on top -
13 Hex Map - K (1312, -2878) 60° (1x) 150° 62.0
14 Ending - Jungle (1497, -3200) 150° (3x) - -
15 Tavern - Sand (939, 177) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → S Starting - B 60° Hex Map - S 240° 1 2
2 S → M Hex Map - S 120° Hex Map - M 300° 1 3
3 M → V Hex Map - M 180° Hex Map - V 1 2
4 V → O Hex Map - V 120° 16 Space Strip - O 300° 1 2
5 O → H 16 Space Strip - O 120° Hex Map - H 300° 3 6
6 H → W Hex Map - H 180° Hex Map - W 1 5
7 W → K Hex Map - W 180° Hex Map - K 1 2
8 S → Sand Hex Map - S 60° Tavern - Sand 240° 6 8
9 K → Jungle Hex Map - K 150° Ending - Jungle 3 8


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