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Setup for 2-Player a Game of Quest for El Dorado

Generated on 2/20/2026 1:02:29 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=dce6317a2b024cc79140af7e168d6c05

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 28 cave tokens in stacks of 4
Map Traverse Score: 510
Difficulty: Very Difficult
Map Difficulty Score: 232.8

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number L Jungle Blockade 5 F Rubble Blockade 3 I Water Blockade 4 P M H Jungle Blockade 1 D Rubble Blockade 6 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - L 240° (4x) 69 37 26 3 2 1 2 3 0 0 0 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - M 120° (2x) 91 37 18 4 8 1 2 1 3 0 0 0 0
10 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
14 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 510 283 134
47%
61
22%
22
8%
7
2%
35
12%
8
3%
16
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 5 (387, -337) 300° (5x) on top -
3 Hex Map - L (502, -234) 240° (4x) 120° 69.0
4 Blockade - Rubble Blockade 3 (935, -493) 300° (5x) on top -
5 Hex Map - F (1050, -390) 240° (4x) 180° 69.0
6 Blockade - Water Blockade 4 (1226, -908) 0° (0x) on top -
7 Hex Map - I (1094, -933) 0° (0x) 120° 79.0
8 16 Space Strip - P (1574, -1130) 60° (1x) 60° 26.0
9 Hex Map - M (2015, -1095) 120° (2x) 60° 91.0
10 Blockade - Jungle Blockade 1 (2406, -1245) 240° (4x) on top -
11 Hex Map - H (2516, -862) 60° (1x) 60° 59.0
12 Blockade - Rubble Blockade 6 (2769, -778) 240° (4x) on top -
13 Hex Map - D (2879, -395) 60° (1x) 30° 68.0
14 Ending - Water (3064, -73) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → L Starting - A 120° Hex Map - L 300° 7 12
2 L → F Hex Map - L 120° Hex Map - F 300° 5 8
3 F → I Hex Map - F 180° Hex Map - I 7 9
4 I → P Hex Map - I 120° 16 Space Strip - P 300° 3 4
5 P → M 16 Space Strip - P 60° Hex Map - M 240° 6 11
6 M → R Hex Map - M 16 Space Strip - R 180° 3 4
7 M → H Hex Map - M 60° Hex Map - H 240° 6 10
8 H → D Hex Map - H 60° Hex Map - D 240° 3 6
9 D → Water Hex Map - D 30° Ending - Water 240° 3 7


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