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Setup for 4-Player a Game of Quest for El Dorado

Generated on 7/13/2026 10:11:06 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=dd45f951bb1842b7a68db89ce039719a

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
Red 3
White 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 448
Difficulty: Very Difficult
Map Difficulty Score: 273.6

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - Red Player 4 - White Player Number X Jungle Blockade 1 U Water Blockade 4 L Jungle Blockade 5 S Rubble Blockade 6 N Sand Blockade 2 I Rubble Blockade 3 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - L 60° (1x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
14 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 448 271 124
46%
49
18%
12
4%
6
2%
50
18%
7
3%
3
1%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 1 (299, 6) 240° (4x) on top -
3 Hex Map - X (409, 389) 120° (2x) 120°, 180° 69.0
4 Blockade - Water Blockade 4 (842, 130) 300° (5x) on top -
5 Hex Map - U (957, 233) 240° (4x) 60° 77.0
6 Blockade - Jungle Blockade 5 (1394, 5) 240° (4x) on top -
7 Hex Map - L (1504, 388) 60° (1x) 120° 69.0
8 Blockade - Rubble Blockade 6 (1799, -105) 300° (5x) on top -
9 Hex Map - S (1914, -2) 180° (3x) 180° 55.0
10 Blockade - Sand Blockade 2 (2181, -520) 0° (0x) on top -
11 Hex Map - N (2049, -545) 60° (1x) 120° 49.0
12 Blockade - Rubble Blockade 3 (2482, -804) 300° (5x) on top -
13 Hex Map - I (2597, -701) 240° (4x) 90° 79.0
14 Ending - Water (2967, -701) 90° (2x) - -
15 Tavern - Sand (409, 39) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → R Starting - A 60° 16 Space Strip - R 240° 3 4
2 A → X Starting - A 60° Hex Map - X 240° 5 6
3 X → U Hex Map - X 120° Hex Map - U 300° 5 11
4 U → L Hex Map - U 60° Hex Map - L 240° 5 10
5 L → S Hex Map - L 120° Hex Map - S 300° 5 8
6 S → N Hex Map - S 180° Hex Map - N 5 7
7 X → Sand Hex Map - X 180° Tavern - Sand 6 9
8 N → I Hex Map - N 120° Hex Map - I 300° 5 6
9 I → Water Hex Map - I 90° Ending - Water 300° 3 9


Generated with v11.2.8