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Setup for 2-Player a Game of Quest for El Dorado

Generated on 4/3/2026 3:56:06 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=dd70ba86c9714372bd574e0ae87a3ce1

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 505
Difficulty: Very Difficult
Map Difficulty Score: 238.8

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number D Sand Blockade 2 Q O L I Water Blockade 4 H Jungle Blockade 1 N Jungle Blockade 5 F Rubble Blockade 3 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
5 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
6 Hex Map - L 0° (0x) 69 37 26 3 2 1 2 3 0 0 0 0 0
7 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
8 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
9 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
10 Hex Map - H 0° (0x) 59 37 12 10 0 1 14 0 0 0 0 0 0
11 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
12 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
13 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
14 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
15 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 505 299 142
47%
59
20%
17
6%
6
2%
51
17%
7
2%
17
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Sand Blockade 2 (299, 6) 240° (4x) on top -
3 Hex Map - D (409, 389) 300° (5x) 60° 68.0
4 16 Space Strip - Q (793, 741) 120° (2x) 60° 26.0
5 16 Space Strip - O (1106, 1135) 120° (2x) 120° 38.0
6 Hex Map - L (1490, 1014) 0° (0x) 60° 69.0
7 Blockade - Water Blockade 4 (1789, 1020) 240° (4x) on top -
8 Hex Map - I (1899, 1403) 0° (0x) 79.0
9 Blockade - Jungle Blockade 1 (2169, 1421) 180° (3x) on top -
10 Hex Map - H (2037, 1946) 0° (0x) 300° 59.0
11 Blockade - Jungle Blockade 5 (1868, 1715) 120° (2x) on top -
12 Hex Map - N (1489, 2102) 240° (4x) 49.0
13 Blockade - Rubble Blockade 3 (1668, 2120) 180° (3x) on top -
14 Hex Map - F (1536, 2645) 240° (4x) 330° 69.0
15 Ending - Water (1351, 2967) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → D Starting - A 60° Hex Map - D 240° 5 7
2 D → Q Hex Map - D 60° 16 Space Strip - Q 240° 4 8
3 Q → O 16 Space Strip - Q 60° 16 Space Strip - O 240° 3 5
4 O → L 16 Space Strip - O 120° Hex Map - L 300° 7 12
5 L → I Hex Map - L 60° Hex Map - I 240° 5 12
6 I → H Hex Map - I Hex Map - H 180° 5 8
7 H → N Hex Map - H 300° Hex Map - N 120° 5 9
8 N → F Hex Map - N Hex Map - F 180° 7 9
9 F → Water Hex Map - F 330° Ending - Water 180° 3 6


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