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Setup for 2-Player a Game of Quest for El Dorado

Generated on 6/25/2026 11:09:03 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=dd87fee680064af785f515013e253f5d

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 493
Difficulty: Very Difficult
Map Difficulty Score: 244.3

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number C Rubble Blockade 3 T Rubble Blockade 6 L Jungle Blockade 5 U Jungle Blockade 1 X Sand Blockade 2 H Water Blockade 4 J Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
6 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - L 60° (1x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - U 60° (1x) 77 37 9 9 4 1 9 0 0 2 3 0 0
10 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - X 0° (0x) 69 37 15 7 0 1 3 1 0 7 3 0 0
12 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - H 0° (0x) 59 37 12 10 0 1 14 0 0 0 0 0 0
14 Hex Map - J 240° (4x) 58 37 6 9 1 1 10 1 9 0 0 0 0
15 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 493 308 112
36%
61
20%
10
3%
9
3%
64
21%
7
2%
20
6%
19
6%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 3 (295, -493) 300° (5x) on top -
3 Hex Map - C (410, -390) 0° (0x) 180°, 60° 41.0
4 Blockade - Rubble Blockade 6 (586, -908) 0° (0x) on top -
5 Hex Map - T (454, -933) 120° (2x) 120° 75.0
6 Blockade - Jungle Blockade 5 (795, -1348) 300° (5x) on top -
7 Hex Map - L (910, -1245) 60° (1x) 180° 69.0
8 Blockade - Jungle Blockade 1 (1268, -1763) 0° (0x) on top -
9 Hex Map - U (1136, -1788) 60° (1x) 240° 77.0
10 Blockade - Sand Blockade 2 (964, -2050) 60° (1x) on top -
11 Hex Map - X (589, -1943) 0° (0x) 240° 69.0
12 Blockade - Water Blockade 4 (601, -2517) 60° (1x) on top -
13 Hex Map - H (226, -2410) 0° (0x) 180° 59.0
14 Hex Map - J (88, -2953) 240° (4x) 150° 58.0
15 Ending - Jungle (273, -3275) 150° (3x) - -
16 Tavern - Sand (710, -212) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → C Starting - B 120° Hex Map - C 300° 5 6
2 C → T Hex Map - C 180° Hex Map - T 7 8
3 T → L Hex Map - T 120° Hex Map - L 300° 7 11
4 L → U Hex Map - L 180° Hex Map - U 3 6
5 U → X Hex Map - U 240° Hex Map - X 60° 5 10
6 C → Sand Hex Map - C 60° Tavern - Sand 240° 6 7
7 X → H Hex Map - X 240° Hex Map - H 60° 3 9
8 H → J Hex Map - H 180° Hex Map - J 5 9
9 J → Jungle Hex Map - J 150° Ending - Jungle 3 6


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