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Setup for 2-Player a Game of Quest for El Dorado

Generated on 5/23/2026 2:22:09 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=dd8b223679c04948ba0dc0ed9b8f3c39

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 28 cave tokens in stacks of 4
Map Traverse Score: 506
Difficulty: Difficult
Map Difficulty Score: 194.0

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Yellow Player 3 - Red Player 4 - Yellow Player Number C Sand Blockade 2 M Rubble Blockade 6 I Jungle Blockade 1 G Jungle Blockade 5 O L E Water Blockade 4 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 Hex Map - L 180° (3x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - E 120° (2x) 70 37 15 4 4 1 4 1 8 0 0 0 0
14 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 506 283 133
47%
35
12%
26
9%
7
2%
46
16%
8
3%
28
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Sand Blockade 2 (299, 6) 240° (4x) on top -
3 Hex Map - C (409, 389) 120° (2x) 120° 41.0
4 Blockade - Rubble Blockade 6 (842, 130) 300° (5x) on top -
5 Hex Map - M (957, 233) 300° (5x) 120° 91.0
6 Blockade - Jungle Blockade 1 (1252, -260) 300° (5x) on top -
7 Hex Map - I (1367, -157) 240° (4x) 120° 79.0
8 Blockade - Jungle Blockade 5 (1800, -416) 300° (5x) on top -
9 Hex Map - G (1915, -313) 120° (2x) 120° 69.0
10 16 Space Strip - O (2391, -273) 120° (2x) 120° 38.0
11 Hex Map - L (2775, -394) 180° (3x) 120° 69.0
12 Blockade - Water Blockade 4 (3070, -887) 300° (5x) on top -
13 Hex Map - E (3185, -784) 120° (2x) 90° 70.0
14 Ending - Jungle (3555, -784) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → C Starting - A 60° Hex Map - C 240° 5 6
2 C → M Hex Map - C 120° Hex Map - M 300° 5 6
3 M → I Hex Map - M 120° Hex Map - I 300° 3 4
4 I → G Hex Map - I 120° Hex Map - G 300° 5 9
5 G → O Hex Map - G 120° 16 Space Strip - O 300° 3 4
6 O → L 16 Space Strip - O 120° Hex Map - L 300° 6 10
7 L → E Hex Map - L 120° Hex Map - E 300° 3 4
8 E → Jungle Hex Map - E 90° Ending - Jungle 300° 3 6


Generated with v11.1.11