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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/30/2026 8:05:42 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=dd94b3fb7f054e4e8bb4f75ae7137e45

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades + tavern
Map Traverse Score: 450
Difficulty: Very Difficult
Map Difficulty Score: 429.3

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number Q U I Jungle Blockade 1 X Rubble Blockade 3 O H S Rubble Blockade 6 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
3 Hex Map - U 240° (4x) 78 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - I 180° (3x) 80 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - X 240° (4x) 70 37 15 7 0 1 3 1 0 7 3 0 0
8 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
9 Hex Map - H 180° (3x) 60 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - S 300° (5x) 56 37 11 8 0 1 11 1 0 2 3 0 0
12 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 450 263 102
39%
52
20%
12
5%
6
2%
54
21%
4
2%
13
5%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 38.0
2 16 Space Strip - Q (522, 118) 120° (2x) 120° 26.0
3 Hex Map - U (998, 153) 240° (4x) 0°, 120° 78.0
4 Blockade - Jungle Blockade 1 (1359, 171) 180° (3x) on top -
5 Hex Map - I (1227, 696) 180° (3x) 300° 80.0
6 Blockade - Rubble Blockade 3 (1288, 855) 120° (2x) on top -
7 Hex Map - X (909, 1242) 240° (4x) 70.0
8 16 Space Strip - O (837, 1750) 300° (5x) 38.0
9 Hex Map - H (771, 2258) 180° (3x) 60.0
10 Blockade - Rubble Blockade 6 (1223, 2276) 180° (3x) on top -
11 Hex Map - S (1091, 2801) 300° (5x) 30° 56.0
12 Ending - Water (1276, 3123) 30° (1x) - -
13 Tavern - Rubble (1298, -25) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → Q Starting - B 60° 16 Space Strip - Q 240° 1 3
2 Q → U 16 Space Strip - Q 120° Hex Map - U 300° 3 5
3 U → I Hex Map - U Hex Map - I 180° 3 4
4 I → X Hex Map - I 300° Hex Map - X 120° 1 2
5 X → O Hex Map - X 16 Space Strip - O 180° 3 4
6 O → H 16 Space Strip - O Hex Map - H 180° 3 6
7 H → S Hex Map - H Hex Map - S 180° 1 2
8 U → Rubble Hex Map - U 120° Tavern - Rubble 300° 6 7
9 S → Water Hex Map - S 30° Ending - Water 240° 3 7


Generated with v11.2.9