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Setup for 3-Player a Game of Quest for El Dorado

Generated on 2/8/2026 2:04:48 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=ddaa56aafbd545a0898b8989b2a33710

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
White 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 425
Difficulty: Difficult
Map Difficulty Score: 177.6

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - White Player Number G Rubble Blockade 6 U Rubble Blockade 3 S Jungle Blockade 5 X Jungle Blockade 1 R I Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
10 16 Space Strip - R 0° (0x) 33 16 6 0 3 0 6 1 0 0 0 0 0
11 Hex Map - I 300° (5x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 425 248 104
42%
37
15%
15
6%
6
2%
55
22%
6
2%
5
2%
11
4%
9
4%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 6 (345, -72) 240° (4x) on top -
3 Hex Map - G (455, 311) 60° (1x) 120°, 60° 69.0
4 Blockade - Rubble Blockade 3 (934, 130) 300° (5x) on top -
5 Hex Map - U (1049, 233) 240° (4x) 77.0
6 Blockade - Jungle Blockade 5 (1319, 251) 180° (3x) on top -
7 Hex Map - S (1187, 776) 120° (2x) 55.0
8 Blockade - Jungle Blockade 1 (1457, 794) 180° (3x) on top -
9 Hex Map - X (1325, 1319) 180° (3x) 69.0
10 16 Space Strip - R (1508, 1709) 0° (0x) 300° 33.0
11 Hex Map - I (1143, 2099) 300° (5x) 270° 79.0
12 Ending - Water (773, 2099) 270° (5x) - -
13 Tavern - Sand (755, 489) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → G Starting - B 60° Hex Map - G 240° 7 8
2 G → U Hex Map - G 120° Hex Map - U 300° 6 9
3 U → S Hex Map - U Hex Map - S 180° 6 10
4 S → X Hex Map - S Hex Map - X 180° 7 12
5 X → R Hex Map - X 16 Space Strip - R 180° 6 13
6 G → Sand Hex Map - G 60° Tavern - Sand 240° 6 7
7 R → I 16 Space Strip - R 300° Hex Map - I 120° 3 6
8 I → Water Hex Map - I 270° Ending - Water 120° 3 6


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