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Setup for 4 Player a Game of Quest for El Dorado

Generated on 9/20/2025 6:31:37 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=de2989a3959c484ca5e639b3b6957325

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
White 2
Yellow 3
Blue 4
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 542
Difficulty: Very Difficult
Map Difficulty Score: 784.3

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - White Player 3 - Yellow Player 4 - Blue Player Number T Sand Blockade 2 U Rubble Blockade 3 W Water Blockade 4 H Rubble Blockade 6 O R L E Jungle Blockade 1 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - W 0° (0x) 73 37 11 8 3 1 4 0 1 7 2 0 0
8 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - H 180° (3x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 16 Space Strip - R 0° (0x) 33 16 6 0 3 0 6 1 0 0 0 0 0
12 Hex Map - L 240° (4x) 69 37 26 3 2 1 2 3 0 0 0 0 0
13 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
14 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
15 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 542 302 118
39%
46
15%
23
8%
8
3%
61
20%
7
2%
15
5%
19
6%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Sand Blockade 2 (479, -181) 300° (5x) on top -
3 Hex Map - T (594, -78) 120° (2x) 180°, 60° 75.0
4 Blockade - Rubble Blockade 3 (1043, -596) 0° (0x) on top -
5 Hex Map - U (911, -621) 300° (5x) 60° 77.0
6 Blockade - Water Blockade 4 (1302, -771) 240° (4x) on top -
7 Hex Map - W (1412, -388) 0° (0x) 60° 73.0
8 Blockade - Rubble Blockade 6 (1619, -226) 240° (4x) on top -
9 Hex Map - H (1729, 157) 180° (3x) 59.0
10 16 Space Strip - O (1748, 665) 300° (5x) 38.0
11 16 Space Strip - R (2089, 1017) 0° (0x) 33.0
12 Hex Map - L (2452, 1405) 240° (4x) 60° 69.0
13 Blockade - Jungle Blockade 1 (2751, 1411) 240° (4x) on top -
14 Hex Map - E (2861, 1794) 240° (4x) 30° 70.0
15 Ending - Jungle (3046, 2116) 30° (1x) - -
16 Tavern - Sand (894, 100) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → T Starting - A 120° Hex Map - T 300° 3 4
2 T → U Hex Map - T 180° Hex Map - U 1 2
3 U → W Hex Map - U 60° Hex Map - W 240° 6 8
4 W → H Hex Map - W 60° Hex Map - H 240° 1 3
5 H → O Hex Map - H 16 Space Strip - O 180° 4 8
6 T → Sand Hex Map - T 60° Tavern - Sand 240° 6 7
7 O → R 16 Space Strip - O 16 Space Strip - R 180° 1 2
8 R → L 16 Space Strip - R Hex Map - L 180° 1 2
9 L → E Hex Map - L 60° Hex Map - E 240° 3 5
10 E → Jungle Hex Map - E 30° Ending - Jungle 240° 3 6


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