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Setup for 4-Player a Game of Quest for El Dorado

Generated on 7/10/2026 1:41:46 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=de349f149e914b728ffa31b76e4235d6

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
Yellow 3
White 4
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 453
Difficulty: Very Difficult
Map Difficulty Score: 706.2

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - Yellow Player 4 - White Player Number J Sand Blockade 2 S Jungle Blockade 5 W Water Blockade 4 E Rubble Blockade 6 C Jungle Blockade 1 V Rubble Blockade 3 O Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - J 240° (4x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
6 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - W 240° (4x) 73 37 11 8 3 1 4 0 1 7 2 0 0
8 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - V 300° (5x) 73 37 6 22 3 1 0 1 0 4 0 0 0
14 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
15 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 453 287 87
30%
73
25%
14
5%
7
2%
47
16%
5
2%
36
13%
13
5%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Sand Blockade 2 (529, -384) 240° (4x) on top -
3 Hex Map - J (639, -1) 240° (4x) 0°, 120° 58.0
4 Blockade - Jungle Blockade 5 (545, 17) 180° (3x) on top -
5 Hex Map - S (413, 542) 0° (0x) 300° 55.0
6 Blockade - Water Blockade 4 (198, 233) 120° (2x) on top -
7 Hex Map - W (-181, 620) 240° (4x) 73.0
8 Blockade - Rubble Blockade 6 (180, 638) 180° (3x) on top -
9 Hex Map - E (48, 1163) 300° (5x) 300° 70.0
10 Blockade - Jungle Blockade 1 (109, 1322) 120° (2x) on top -
11 Hex Map - C (-270, 1709) 0° (0x) 300° 41.0
12 Blockade - Rubble Blockade 3 (-209, 1868) 120° (2x) on top -
13 Hex Map - V (-588, 2255) 300° (5x) 73.0
14 16 Space Strip - O (-860, 2645) 0° (0x) 30° 38.0
15 Ending - Water (-630, 2812) 30° (1x) - -
16 Tavern - Rubble (939, -179) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → J Starting - B 60° Hex Map - J 240° 1 2
2 J → S Hex Map - J Hex Map - S 180° 3 5
3 S → W Hex Map - S 300° Hex Map - W 120° 3 4
4 W → E Hex Map - W Hex Map - E 180° 1 4
5 E → C Hex Map - E 300° Hex Map - C 120° 1 2
6 C → V Hex Map - C 300° Hex Map - V 120° 1 2
7 V → O Hex Map - V 16 Space Strip - O 180° 3 6
8 J → Rubble Hex Map - J 120° Tavern - Rubble 300° 6 7
9 O → Water 16 Space Strip - O 30° Ending - Water 240° 3 8


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