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Setup for 2-Player a Game of Quest for El Dorado

Generated on 10/24/2026 4:39:54 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=de3ff45ea4da492c85fe1af3733578a6

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Red 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 470
Difficulty: Very Difficult
Map Difficulty Score: 734.6

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Red Player 3 - Yellow Player 4 - Red Player Number L Rubble Blockade 3 X Water Blockade 4 S Sand Blockade 2 U Jungle Blockade 5 J Jungle Blockade 1 H Rubble Blockade 6 O Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - L 0° (0x) 69 37 26 3 2 1 2 3 0 0 0 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - U 0° (0x) 77 37 9 9 4 1 9 0 0 2 3 0 0
10 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
14 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
15 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 0° (0x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 470 287 111
39%
56
20%
10
3%
7
2%
58
20%
7
2%
18
6%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 3 (253, 84) 240° (4x) on top -
3 Hex Map - L (363, 467) 0° (0x) 120°, 0° 69.0
4 Blockade - Water Blockade 4 (888, 364) 300° (5x) on top -
5 Hex Map - X (1003, 467) 240° (4x) 60° 69.0
6 Blockade - Sand Blockade 2 (1486, 161) 240° (4x) on top -
7 Hex Map - S (1596, 544) 0° (0x) 0° 55.0
8 Blockade - Jungle Blockade 5 (2048, 562) 180° (3x) on top -
9 Hex Map - U (1916, 1087) 0° (0x) 0° 77.0
10 Blockade - Jungle Blockade 1 (1731, 1105) 180° (3x) on top -
11 Hex Map - J (1599, 1630) 180° (3x) 0° 58.0
12 Blockade - Rubble Blockade 6 (2051, 1648) 180° (3x) on top -
13 Hex Map - H (1919, 2173) 60° (1x) 0° 59.0
14 16 Space Strip - O (2077, 2678) 240° (4x) 30° 38.0
15 Ending - Water (2104, 2965) 30° (1x) - -
16 Tavern - Rubble (363, 817) 0° (0x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → L Starting - B 60° Hex Map - L 240° 3 6
2 L → X Hex Map - L 120° Hex Map - X 300° 1 3
3 X → S Hex Map - X 60° Hex Map - S 240° 3 8
4 S → U Hex Map - S 0° Hex Map - U 180° 1 2
5 U → R Hex Map - U 0° 16 Space Strip - R 180° 1 2
6 U → J Hex Map - U 0° Hex Map - J 180° 1 2
7 J → H Hex Map - J 0° Hex Map - H 180° 1 3
8 L → Rubble Hex Map - L 0° Tavern - Rubble 180° 6 9
9 H → O Hex Map - H 0° 16 Space Strip - O 180° 1 3
10 O → Water 16 Space Strip - O 30° Ending - Water 240° 3 6


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