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Setup for 3-Player a Game of Quest for El Dorado

Generated on 2/25/2026 1:09:33 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=ded4b71c80d44f9184b42597c2f2090d

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
Blue 3
Generate and render a Moderate map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 476
Difficulty: Very Difficult
Map Difficulty Score: 227.7

10 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Yellow Player 3 - Blue Player Number S W V L P H I Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
3 Hex Map - W 240° (4x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 Hex Map - V 240° (4x) 73 37 6 22 3 1 0 1 0 4 0 0 0
5 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
6 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
8 Hex Map - I 300° (5x) 79 37 17 6 5 1 6 1 1 0 0 0 0
9 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
10 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 476 281 114
41%
72
26%
14
5%
7
2%
42
15%
7
2%
7
2%
13
5%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Hex Map - S (501, 233) 120° (2x) 120°, 180° 55.0
3 Hex Map - W (1003, -1) 240° (4x) 60° 73.0
4 Hex Map - V (1504, 232) 240° (4x) 120° 73.0
5 Hex Map - L (2006, -2) 120° (2x) 60° 69.0
6 16 Space Strip - P (2302, 269) 60° (1x) 60° 26.0
7 Hex Map - H (2605, 538) 60° (1x) 120° 59.0
8 Hex Map - I (3061, 226) 300° (5x) 150° 79.0
9 Ending - Jungle (3246, -96) 150° (3x) - -
10 Tavern - Rubble (501, -117) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → S Starting - A 60° Hex Map - S 240° 7 9
2 S → W Hex Map - S 120° Hex Map - W 300° 7 11
3 W → V Hex Map - W 60° Hex Map - V 240° 4 7
4 V → L Hex Map - V 120° Hex Map - L 300° 5 9
5 S → Rubble Hex Map - S 180° Tavern - Rubble 6 9
6 L → P Hex Map - L 60° 16 Space Strip - P 240° 7 14
7 P → H 16 Space Strip - P 60° Hex Map - H 240° 7 15
8 H → I Hex Map - H 120° Hex Map - I 300° 7 11
9 I → Jungle Hex Map - I 150° Ending - Jungle 3 9


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