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Setup for 2-Player a Game of Quest for El Dorado

Generated on 5/23/2026 2:46:12 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=def23c594a2c449086884bc9cac8cb77

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 492
Difficulty: Very Difficult
Map Difficulty Score: 685.0

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number V Jungle Blockade 1 Q F T Sand Blockade 2 W Rubble Blockade 6 P N H Rubble Blockade 3 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - V 120° (2x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
5 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - T 240° (4x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - W 180° (3x) 73 37 11 8 3 1 4 0 1 7 2 0 0
10 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
11 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
14 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 492 301 102
34%
85
28%
12
4%
7
2%
48
16%
5
2%
19
6%
21
7%
2
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 1 (207, 162) 240° (4x) on top -
3 Hex Map - V (317, 545) 120° (2x) 0°, 120° 73.0
4 16 Space Strip - Q (409, 935) 180° (3x) 300° 26.0
5 Hex Map - F (-186, 935) 300° (5x) 69.0
6 Blockade - Sand Blockade 2 (-371, 953) 180° (3x) on top -
7 Hex Map - T (-503, 1478) 240° (4x) 60° 75.0
8 Blockade - Rubble Blockade 6 (-250, 1562) 240° (4x) on top -
9 Hex Map - W (-140, 1945) 180° (3x) 73.0
10 16 Space Strip - P (152, 2453) 120° (2x) 300° 26.0
11 Hex Map - N (-95, 2803) 60° (1x) 49.0
12 Blockade - Rubble Blockade 3 (357, 2821) 180° (3x) on top -
13 Hex Map - H (225, 3346) 60° (1x) 30° 59.0
14 Ending - Water (410, 3668) 30° (1x) - -
15 Tavern - Rubble (617, 367) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → V Starting - B 60° Hex Map - V 240° 1 2
2 V → Q Hex Map - V 16 Space Strip - Q 180° 5 9
3 Q → F 16 Space Strip - Q 300° Hex Map - F 120° 1 4
4 F → T Hex Map - F Hex Map - T 180° 1 2
5 T → W Hex Map - T 60° Hex Map - W 240° 3 4
6 V → Rubble Hex Map - V 120° Tavern - Rubble 300° 4 7
7 W → P Hex Map - W 16 Space Strip - P 180° 1 2
8 P → N 16 Space Strip - P 300° Hex Map - N 120° 5 9
9 N → H Hex Map - N Hex Map - H 180° 1 3
10 H → Water Hex Map - H 30° Ending - Water 240° 3 8


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