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Setup for 4-Player a Game of Quest for El Dorado

Generated on 8/28/2026 10:57:06 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=defdf7f5f3f24963937337ba02dc2d39

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Yellow 2
Red 3
Blue 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades
Map Traverse Score: 384
Difficulty: Very Difficult
Map Difficulty Score: 238.4

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - White Player 2 - Yellow Player 3 - Red Player 4 - Blue Player Number G Jungle Blockade 5 D Jungle Blockade 1 J Sand Blockade 2 N Rubble Blockade 6 Q K Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - G 60° (1x) 70 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - D 300° (5x) 69 37 19 11 3 1 3 0 0 0 0 0 0
6 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - J 300° (5x) 59 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 384 245 128
52%
39
16%
8
3%
4
2%
46
19%
5
2%
15
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 43.0
2 Blockade - Jungle Blockade 5 (295, -493) 300° (5x) on top -
3 Hex Map - G (410, -390) 60° (1x) 120° 70.0
4 Blockade - Jungle Blockade 1 (843, -649) 300° (5x) on top -
5 Hex Map - D (958, -546) 300° (5x) 69.0
6 Blockade - Sand Blockade 2 (1137, -528) 180° (3x) on top -
7 Hex Map - J (1005, -3) 300° (5x) 59.0
8 Blockade - Rubble Blockade 6 (1366, 15) 180° (3x) on top -
9 Hex Map - N (1234, 540) 180° (3x) 300° 49.0
10 16 Space Strip - Q (845, 889) 60° (1x) 240° 26.0
11 Hex Map - K (555, 612) 240° (4x) 210° 62.0
12 Ending - Water (370, 290) 210° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → G Starting - A 120° Hex Map - G 300° 3 4
2 G → D Hex Map - G 120° Hex Map - D 300° 4 6
3 D → J Hex Map - D Hex Map - J 180° 5 10
4 J → N Hex Map - J Hex Map - N 180° 3 4
5 N → Q Hex Map - N 300° 16 Space Strip - Q 120° 4 8
6 Q → K 16 Space Strip - Q 240° Hex Map - K 60° 7 13
7 K → F Hex Map - K 240° Hex Map - F 60° 3 6
8 K → Water Hex Map - K 210° Ending - Water 60° 3 7


Generated with v11.2.9