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Setup for 2 Player a Game of Quest for El Dorado

Generated on 9/6/2025 3:41:02 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=df0bf1ee3ebe4bec9ceaf6ad096b7cb1

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
White 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 464
Difficulty: Difficult
Map Difficulty Score: 210.2

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - White Player 3 - Blue Player 4 - White Player Number Q M L Jungle Blockade 5 G Sand Blockade 2 P F D Rubble Blockade 3 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
3 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - L 0° (0x) 69 37 26 3 2 1 2 3 0 0 0 0 0
6 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 Blockade - Rubble Blockade 3 60° (1x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - D 120° (2x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 464 260 131
50%
44
17%
20
8%
6
2%
32
12%
8
3%
19
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 16 Space Strip - Q (544, 83) 180° (3x) 60° 26.0
3 Hex Map - M (953, 393) 240° (4x) 60° 91.0
4 Blockade - Jungle Blockade 5 (1390, 165) 240° (4x) on top -
5 Hex Map - L (1500, 548) 0° (0x) 69.0
6 Blockade - Sand Blockade 2 (1497, 566) 180° (3x) on top -
7 Hex Map - G (1365, 1091) 120° (2x) 300° 69.0
8 16 Space Strip - P (1023, 1287) 300° (5x) 240° 26.0
9 Hex Map - F (679, 860) 0° (0x) 240° 69.0
10 Blockade - Rubble Blockade 3 (507, 598) 60° (1x) on top -
11 Hex Map - D (132, 705) 120° (2x) 210° 68.0
12 Ending - Jungle (-53, 383) 210° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → Q Starting - A 60° 16 Space Strip - Q 240° 3 7
2 Q → M 16 Space Strip - Q 60° Hex Map - M 240° 3 5
3 M → L Hex Map - M 60° Hex Map - L 240° 5 8
4 L → G Hex Map - L Hex Map - G 180° 5 6
5 G → P Hex Map - G 300° 16 Space Strip - P 120° 8 13
6 P → F 16 Space Strip - P 240° Hex Map - F 60° 3 6
7 F → D Hex Map - F 240° Hex Map - D 60° 5 7
8 D → Jungle Hex Map - D 210° Ending - Jungle 60° 3 7


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