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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/30/2026 9:23:12 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=df24d60ab6264adf92f04c286ddc3881

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern
Map Traverse Score: 496
Difficulty: Very Difficult
Map Difficulty Score: 253.4

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number T Rubble Blockade 3 U Sand Blockade 2 N Rubble Blockade 6 W Jungle Blockade 1 L Water Blockade 4 E Jungle Blockade 5 P Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - T 240° (4x) 77 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - U 180° (3x) 78 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - W 0° (0x) 74 37 11 8 3 1 4 0 1 7 2 0 0
10 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - L 240° (4x) 70 37 26 3 2 1 2 3 0 0 0 0 0
12 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - E 240° (4x) 71 37 15 4 4 1 4 1 8 0 0 0 0
14 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
15 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 496 287 118
41%
55
19%
17
6%
7
2%
44
15%
6
2%
16
6%
19
7%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 43.0
2 Blockade - Rubble Blockade 3 (295, -493) 300° (5x) on top -
3 Hex Map - T (410, -390) 240° (4x) 60°, 180° 77.0
4 Blockade - Sand Blockade 2 (709, -384) 240° (4x) on top -
5 Hex Map - U (819, -1) 180° (3x) 300° 78.0
6 Blockade - Rubble Blockade 6 (834, 80) 120° (2x) on top -
7 Hex Map - N (455, 467) 240° (4x) 49.0
8 Blockade - Jungle Blockade 1 (816, 485) 180° (3x) on top -
9 Hex Map - W (684, 1010) 0° (0x) 60° 74.0
10 Blockade - Water Blockade 4 (1167, 704) 240° (4x) on top -
11 Hex Map - L (1277, 1087) 240° (4x) 70.0
12 Blockade - Jungle Blockade 5 (1365, 1105) 180° (3x) on top -
13 Hex Map - E (1233, 1630) 240° (4x) 300° 71.0
14 16 Space Strip - P (890, 2057) 60° (1x) 270° 26.0
15 Ending - Jungle (630, 2171) 270° (5x) - -
16 Tavern - Rubble (410, -740) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → T Starting - A 120° Hex Map - T 300° 4 6
2 T → U Hex Map - T 60° Hex Map - U 240° 6 9
3 U → N Hex Map - U 300° Hex Map - N 120° 5 7
4 N → W Hex Map - N Hex Map - W 180° 3 4
5 W → L Hex Map - W 60° Hex Map - L 240° 3 8
6 T → Rubble Hex Map - T 180° Tavern - Rubble 6 7
7 L → E Hex Map - L Hex Map - E 180° 6 8
8 E → P Hex Map - E 300° 16 Space Strip - P 120° 3 6
9 P → Jungle 16 Space Strip - P 270° Ending - Jungle 120° 3 7


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