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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/23/2026 10:05:03 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=df32fc8418454d8e83e1740708a2c3c3

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 422
Difficulty: Very Difficult
Map Difficulty Score: 335.1

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number U Water Blockade 4 J Rubble Blockade 3 G Jungle Blockade 1 X Jungle Blockade 5 T Sand Blockade 2 Q Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - U 60° (1x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
6 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
10 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
12 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
14 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 422 249 91
37%
38
15%
12
5%
7
3%
53
21%
5
2%
18
7%
19
8%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Water Blockade 4 (249, -571) 300° (5x) on top -
3 Hex Map - U (364, -468) 60° (1x) 60°, 180° 77.0
4 Blockade - Rubble Blockade 3 (847, -774) 240° (4x) on top -
5 Hex Map - J (957, -391) 120° (2x) 58.0
6 Blockade - Jungle Blockade 1 (1318, -373) 180° (3x) on top -
7 Hex Map - G (1186, 152) 240° (4x) 69.0
8 Blockade - Jungle Blockade 5 (1001, 170) 180° (3x) on top -
9 Hex Map - X (869, 695) 180° (3x) 69.0
10 Blockade - Sand Blockade 2 (1230, 713) 180° (3x) on top -
11 Hex Map - T (1098, 1238) 60° (1x) 75.0
12 16 Space Strip - Q (1256, 1743) 240° (4x) 30° 26.0
13 Ending - Jungle (1283, 2030) 30° (1x) - -
14 Tavern - Rubble (364, -818) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → U Starting - A 120° Hex Map - U 300° 3 4
2 U → J Hex Map - U 60° Hex Map - J 240° 3 5
3 J → G Hex Map - J Hex Map - G 180° 3 4
4 G → X Hex Map - G Hex Map - X 180° 1 2
5 X → T Hex Map - X Hex Map - T 180° 2 6
6 T → Q Hex Map - T 16 Space Strip - Q 180° 1 2
7 U → Rubble Hex Map - U 180° Tavern - Rubble 5 7
8 Q → Jungle 16 Space Strip - Q 30° Ending - Jungle 240° 3 8


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