Show QR Code with a link to this game setup

Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/5/2026 4:20:36 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=df45ebd6bc9a453f91a46fcfe44f1d75

Like BoardGameHelpers.com? Maybe buy me a coffee or buy the microbadge Board Game Helpers Fan on BGG.

Login to save this setup to My Games

Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 509
Difficulty: Difficult
Map Difficulty Score: 182.7

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number X Jungle Blockade 5 L Water Blockade 4 I Jungle Blockade 1 N Rubble Blockade 6 C Sand Blockade 2 T Rubble Blockade 3 U Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - L 60° (1x) 69 37 26 3 2 1 2 3 0 0 0 0 0
6 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - T 180° (3x) 75 37 6 6 3 2 9 1 0 10 0 0 0
14 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
15 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 300° (5x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 509 308 128
42%
56
18%
15
5%
8
3%
57
19%
7
2%
12
4%
19
6%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 5 (391, -150) 240° (4x) on top -
3 Hex Map - X (501, 233) 240° (4x) 60°, 300° 69.0
4 Blockade - Water Blockade 4 (846, 161) 240° (4x) on top -
5 Hex Map - L (956, 544) 60° (1x) 60° 69.0
6 Blockade - Jungle Blockade 1 (1347, 394) 240° (4x) on top -
7 Hex Map - I (1457, 777) 240° (4x) 79.0
8 Blockade - Rubble Blockade 6 (1636, 795) 180° (3x) on top -
9 Hex Map - N (1504, 1320) 180° (3x) 300° 49.0
10 Blockade - Sand Blockade 2 (1427, 1245) 120° (2x) on top -
11 Hex Map - C (1048, 1632) 120° (2x) 41.0
12 Blockade - Rubble Blockade 3 (1136, 1650) 180° (3x) on top -
13 Hex Map - T (1004, 2175) 180° (3x) 300° 75.0
14 Hex Map - U (502, 2409) 300° (5x) 330° 77.0
15 Ending - Jungle (317, 2731) 330° (6x) - -
16 Tavern - Sand (201, 411) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → X Starting - A 60° Hex Map - X 240° 7 11
2 X → L Hex Map - X 60° Hex Map - L 240° 5 11
3 L → I Hex Map - L 60° Hex Map - I 240° 7 10
4 I → N Hex Map - I Hex Map - N 180° 6 7
5 N → C Hex Map - N 300° Hex Map - C 120° 7 8
6 C → T Hex Map - C Hex Map - T 180° 7 8
7 T → U Hex Map - T 300° Hex Map - U 120° 5 10
8 X → Sand Hex Map - X 300° Tavern - Sand 120° 6 9
9 U → Jungle Hex Map - U 330° Ending - Jungle 180° 3 7


Generated with v11.2.9