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Setup for 4 Player a Game of Quest for El Dorado

Generated on 8/7/2025 8:59:38 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=df7c50f549de4e0f8d6925840fa4bba9

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Yellow 3
Red 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 510
Difficulty: Very Difficult
Map Difficulty Score: 796.4

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Blue Player 3 - Yellow Player 4 - Red Player Number H Sand Blockade 2 X Jungle Blockade 1 D Rubble Blockade 6 V Jungle Blockade 5 T Rubble Blockade 3 Q E P Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
4 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 60° (1x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - V 60° (1x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
12 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
14 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
15 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 510 302 111
37%
82
27%
13
4%
8
3%
44
15%
5
2%
15
5%
21
7%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Sand Blockade 2 (437, -228) 240° (4x) on top -
3 Hex Map - H (547, 155) 300° (5x) 0°, 120° 59.0
4 Blockade - Jungle Blockade 1 (908, 173) 180° (3x) on top -
5 Hex Map - X (776, 698) 60° (1x) 69.0
6 Blockade - Rubble Blockade 6 (1137, 716) 180° (3x) on top -
7 Hex Map - D (1005, 1241) 240° (4x) 300° 68.0
8 Blockade - Jungle Blockade 5 (1020, 1322) 120° (2x) on top -
9 Hex Map - V (641, 1709) 60° (1x) 300° 73.0
10 Blockade - Rubble Blockade 3 (426, 1400) 120° (2x) on top -
11 Hex Map - T (47, 1787) 0° (0x) 75.0
12 16 Space Strip - Q (-159, 2292) 240° (4x) 26.0
13 Hex Map - E (6, 2795) 300° (5x) 60° 70.0
14 16 Space Strip - P (164, 3300) 60° (1x) 90° 26.0
15 Ending - Water (426, 3186) 90° (2x) - -
16 Tavern - Sand (847, -23) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → H Starting - B 60° Hex Map - H 240° 5 7
2 H → X Hex Map - H Hex Map - X 180° 3 5
3 X → D Hex Map - X Hex Map - D 180° 3 5
4 D → V Hex Map - D 300° Hex Map - V 120° 3 7
5 V → T Hex Map - V 300° Hex Map - T 120° 3 6
6 H → Sand Hex Map - H 120° Tavern - Sand 300° 6 10
7 T → Q Hex Map - T 16 Space Strip - Q 180° 3 5
8 Q → N 16 Space Strip - Q 60° Hex Map - N 240° 1 2
9 Q → E 16 Space Strip - Q Hex Map - E 180° 1 3
10 E → P Hex Map - E 60° 16 Space Strip - P 240° 1 2
11 P → Water 16 Space Strip - P 90° Ending - Water 300° 3 9


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