Show QR Code with a link to this game setup

Setup for 4-Player a Game of Quest for El Dorado

Generated on 7/10/2026 11:11:31 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=dfaab18855ab48058d5aec272e82c22d

Like BoardGameHelpers.com? Maybe buy me a coffee or buy the microbadge Board Game Helpers Fan on BGG.

Login to save this setup to My Games

Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Yellow 3
Blue 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 28 cave tokens in stacks of 4
Map Traverse Score: 506
Difficulty: Very Difficult
Map Difficulty Score: 230.7

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Red Player 3 - Yellow Player 4 - Blue Player Number E Jungle Blockade 5 M Sand Blockade 2 L Rubble Blockade 3 H Rubble Blockade 6 I Water Blockade 4 Q D Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
4 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - L 180° (3x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - H 0° (0x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
14 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 506 283 145
51%
46
16%
22
8%
7
2%
39
14%
7
2%
17
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 5 (391, -150) 240° (4x) on top -
3 Hex Map - E (501, 233) 240° (4x) 70.0
4 Blockade - Sand Blockade 2 (589, 251) 180° (3x) on top -
5 Hex Map - M (457, 776) 180° (3x) 91.0
6 Blockade - Rubble Blockade 3 (636, 794) 180° (3x) on top -
7 Hex Map - L (504, 1319) 180° (3x) 69.0
8 Blockade - Rubble Blockade 6 (683, 1337) 180° (3x) on top -
9 Hex Map - H (551, 1862) 0° (0x) 300° 59.0
10 Blockade - Water Blockade 4 (474, 1787) 120° (2x) on top -
11 Hex Map - I (95, 2174) 120° (2x) 300° 79.0
12 16 Space Strip - Q (-339, 2214) 300° (5x) 240° 26.0
13 Hex Map - D (-729, 1865) 60° (1x) 270° 68.0
14 Ending - Jungle (-1099, 1865) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → E Starting - B 60° Hex Map - E 240° 7 8
2 E → M Hex Map - E Hex Map - M 180° 7 8
3 M → L Hex Map - M Hex Map - L 180° 7 10
4 L → H Hex Map - L Hex Map - H 180° 6 12
5 H → I Hex Map - H 300° Hex Map - I 120° 7 11
6 I → Q Hex Map - I 300° 16 Space Strip - Q 120° 5 8
7 Q → D 16 Space Strip - Q 240° Hex Map - D 60° 3 6
8 D → Jungle Hex Map - D 270° Ending - Jungle 120° 3 6


Generated with v11.2.8