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Setup for 3-Player a Game of Quest for El Dorado

Generated on 10/9/2026 8:47:27 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=dff7ac590e3c4fc9afc7990591ff5bda

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
Red 3
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 491
Difficulty: Very Difficult
Map Difficulty Score: 499.2

10 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Red Player Number X Q G T V F D Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Hex Map - X 60° (1x) 69 37 15 7 0 1 3 1 0 7 3 0 0
3 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
4 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
5 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
6 Hex Map - V 120° (2x) 73 37 6 22 3 1 0 1 0 4 0 0 0
7 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
9 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
10 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 491 281 108
38%
63
22%
16
6%
8
3%
42
15%
7
2%
13
5%
21
7%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Hex Map - X (363, 467) 60° (1x) 0°, 120° 69.0
3 16 Space Strip - Q (157, 972) 60° (1x) 300° 26.0
4 Hex Map - G (-317, 1163) 240° (4x) 0° 69.0
5 Hex Map - T (-88, 1706) 0° (0x) 60° 75.0
6 Hex Map - V (275, 2173) 120° (2x) 60° 73.0
7 Hex Map - F (868, 2250) 300° (5x) 120° 69.0
8 Hex Map - D (1508, 2250) 60° (1x) 150° 68.0
9 Ending - Water (1693, 1928) 150° (3x) - -
10 Tavern - Sand (663, 289) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → X Starting - A 60° Hex Map - X 240° 3 6
2 X → Q Hex Map - X 0° 16 Space Strip - Q 180° 3 8
3 Q → G 16 Space Strip - Q 300° Hex Map - G 120° 3 5
4 G → T Hex Map - G 0° Hex Map - T 180° 3 4
5 T → V Hex Map - T 60° Hex Map - V 240° 2 5
6 V → F Hex Map - V 60° Hex Map - F 240° 3 6
7 F → D Hex Map - F 120° Hex Map - D 300° 1 3
8 X → Sand Hex Map - X 120° Tavern - Sand 300° 6 9
9 D → Water Hex Map - D 150° Ending - Water 0° 3 7


Generated with v11.2.9