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Setup for 3-Player a Game of Quest for El Dorado

Generated on 8/29/2026 11:48:05 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=e005fa7e26974f42859025b59a8e30a9

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Blue 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 410
Difficulty: Difficult
Map Difficulty Score: 225.7

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Red Player 3 - Blue Player Number W Water Blockade 4 U Sand Blockade 2 F Jungle Blockade 1 D Rubble Blockade 3 T Rubble Blockade 6 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - W 300° (5x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - D 0° (0x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
12 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 410 233 84
36%
49
21%
17
7%
7
3%
34
15%
4
2%
14
6%
19
8%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Water Blockade 4 (437, -228) 240° (4x) on top -
3 Hex Map - W (547, 155) 300° (5x) 0°, 120° 73.0
4 Blockade - Sand Blockade 2 (908, 173) 180° (3x) on top -
5 Hex Map - U (776, 698) 120° (2x) 300° 77.0
6 Blockade - Jungle Blockade 1 (791, 779) 120° (2x) on top -
7 Hex Map - F (412, 1166) 300° (5x) 69.0
8 Blockade - Rubble Blockade 3 (500, 1184) 180° (3x) on top -
9 Hex Map - D (368, 1709) 0° (0x) 60° 68.0
10 Blockade - Rubble Blockade 6 (851, 1403) 240° (4x) on top -
11 Hex Map - T (961, 1786) 0° (0x) 90° 75.0
12 Ending - Water (1331, 1786) 90° (2x) - -
13 Tavern - Rubble (847, -23) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → W Starting - A 60° Hex Map - W 240° 3 5
2 W → U Hex Map - W Hex Map - U 180° 3 8
3 U → F Hex Map - U 300° Hex Map - F 120° 3 6
4 F → D Hex Map - F Hex Map - D 180° 7 9
5 D → T Hex Map - D 60° Hex Map - T 240° 3 5
6 W → Rubble Hex Map - W 120° Tavern - Rubble 300° 5 6
7 T → Water Hex Map - T 90° Ending - Water 300° 3 7


Generated with v11.2.9