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Setup for 4-Player a Game of Quest for El Dorado

Generated on 9/26/2026 6:08:06 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=e0108ab4e6ef40e2964799da9ff4c0bb

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Red 3
Blue 4
Generate and render a Moderate map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 480
Difficulty: Difficult
Map Difficulty Score: 224.3

10 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - White Player 3 - Red Player 4 - Blue Player Number X U G T Q J F Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Hex Map - X 60° (1x) 69 37 15 7 0 1 3 1 0 7 3 0 0
3 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
5 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
6 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
9 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
10 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 480 281 102
36%
46
16%
14
5%
8
3%
54
19%
7
2%
25
9%
19
7%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Hex Map - X (456, -312) 60° (1x) 60°, 180° 69.0
3 Hex Map - U (957, -79) 240° (4x) 120° 77.0
4 Hex Map - G (1413, -391) 240° (4x) 180° 69.0
5 Hex Map - T (1366, -934) 0° (0x) 120° 75.0
6 16 Space Strip - Q (1750, -1050) 120° (2x) 120° 26.0
7 Hex Map - J (2134, -1171) 0° (0x) 180° 58.0
8 Hex Map - F (2087, -1714) 180° (3x) 210° 69.0
9 Ending - Jungle (1902, -2036) 210° (4x) - -
10 Tavern - Rubble (456, -662) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → X Starting - B 120° Hex Map - X 300° 7 13
2 X → U Hex Map - X 60° Hex Map - U 240° 7 11
3 U → G Hex Map - U 120° Hex Map - G 300° 7 8
4 G → T Hex Map - G 180° Hex Map - T 0° 6 7
5 X → Rubble Hex Map - X 180° Tavern - Rubble 0° 6 7
6 T → Q Hex Map - T 120° 16 Space Strip - Q 300° 5 11
7 Q → J 16 Space Strip - Q 120° Hex Map - J 300° 7 8
8 J → F Hex Map - J 180° Hex Map - F 0° 7 11
9 F → Jungle Hex Map - F 210° Ending - Jungle 60° 2 4


Generated with v11.2.9