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Setup for 3-Player a Game of Quest for El Dorado

Generated on 7/20/2026 4:06:01 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=e056091d13014f2e9d3712b4f21d4d3a

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
White 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 455
Difficulty: Very Difficult
Map Difficulty Score: 309.9

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Red Player 3 - White Player Number G Jungle Blockade 1 I Rubble Blockade 3 C Sand Blockade 2 O N K Water Blockade 4 F Jungle Blockade 5 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
9 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
14 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 455 283 134
47%
45
16%
15
5%
5
2%
52
18%
7
2%
25
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 1 (295, -493) 300° (5x) on top -
3 Hex Map - G (410, -390) 300° (5x) 120° 69.0
4 Blockade - Rubble Blockade 3 (751, -805) 300° (5x) on top -
5 Hex Map - I (866, -702) 240° (4x) 79.0
6 Blockade - Sand Blockade 2 (1136, -684) 180° (3x) on top -
7 Hex Map - C (1004, -159) 300° (5x) 41.0
8 16 Space Strip - O (1296, 349) 300° (5x) 60° 38.0
9 Hex Map - N (1778, 540) 240° (4x) 60° 49.0
10 Blockade - Water Blockade 4 (2031, 624) 240° (4x) on top -
11 Hex Map - K (2141, 1007) 300° (5x) 62.0
12 Blockade - Jungle Blockade 5 (2229, 1025) 180° (3x) on top -
13 Hex Map - F (2097, 1550) 300° (5x) 30° 69.0
14 Ending - Water (2282, 1872) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → G Starting - A 120° Hex Map - G 300° 5 6
2 G → I Hex Map - G 120° Hex Map - I 300° 5 6
3 I → C Hex Map - I Hex Map - C 180° 5 6
4 C → O Hex Map - C 16 Space Strip - O 180° 1 2
5 O → N 16 Space Strip - O 60° Hex Map - N 240° 3 4
6 N → K Hex Map - N 60° Hex Map - K 240° 3 5
7 K → F Hex Map - K Hex Map - F 180° 7 11
8 F → R Hex Map - F 300° 16 Space Strip - R 120° 2 3
9 F → Water Hex Map - F 30° Ending - Water 240° 3 6


Generated with v11.2.9