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Setup for 3-Player a Game of Quest for El Dorado

Generated on 3/31/2026 2:23:24 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=e05ee0273050490bab70a3bbdb94bd08

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
White 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 504
Difficulty: Very Difficult
Map Difficulty Score: 379.0

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - White Player Number D Rubble Blockade 3 M Sand Blockade 2 J Jungle Blockade 1 O G F Jungle Blockade 5 K Rubble Blockade 6 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - J 300° (5x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
9 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
14 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 504 283 136
48%
41
14%
22
8%
6
2%
42
15%
8
3%
28
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 3 (391, -150) 240° (4x) on top -
3 Hex Map - D (501, 233) 240° (4x) 300° 68.0
4 Blockade - Sand Blockade 2 (424, 158) 120° (2x) on top -
5 Hex Map - M (45, 545) 180° (3x) 91.0
6 Blockade - Jungle Blockade 1 (-140, 563) 180° (3x) on top -
7 Hex Map - J (-272, 1088) 300° (5x) 58.0
8 16 Space Strip - O (2, 1478) 180° (3x) 38.0
9 Hex Map - G (-181, 1866) 300° (5x) 300° 69.0
10 Blockade - Jungle Blockade 5 (-396, 1557) 120° (2x) on top -
11 Hex Map - F (-775, 1944) 300° (5x) 240° 69.0
12 Blockade - Rubble Blockade 6 (-901, 1604) 60° (1x) on top -
13 Hex Map - K (-1276, 1711) 300° (5x) 210° 62.0
14 Ending - Water (-1461, 1389) 210° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → R Starting - A 60° 16 Space Strip - R 240° 3 4
2 A → D Starting - A 60° Hex Map - D 240° 5 10
3 D → M Hex Map - D 300° Hex Map - M 120° 4 9
4 M → J Hex Map - M Hex Map - J 180° 1 2
5 J → O Hex Map - J 16 Space Strip - O 180° 3 6
6 O → G 16 Space Strip - O Hex Map - G 180° 5 7
7 G → F Hex Map - G 300° Hex Map - F 120° 3 5
8 F → K Hex Map - F 240° Hex Map - K 60° 7 10
9 K → Water Hex Map - K 210° Ending - Water 60° 3 8


Generated with v11.1.5