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Setup for 2-Player a Game of Quest for El Dorado

Generated on 6/22/2026 12:54:10 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=e066516ca61245e0b156d7c183af7585

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + 16 cave tokens in stacks of 4
Map Traverse Score: 382
Difficulty: Easy
Map Difficulty Score: 121.4

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 4 Cave Spaces on the map:
Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number H Water Blockade 4 N Jungle Blockade 5 F Jungle Blockade 1 D Rubble Blockade 3 R K Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
6 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 16 Space Strip - R 0° (0x) 33 16 6 0 3 0 6 1 0 0 0 0 0
11 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 382 245 129
53%
47
19%
9
4%
4
2%
41
17%
6
2%
9
4%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Water Blockade 4 (299, 6) 240° (4x) on top -
3 Hex Map - H (409, 389) 60° (1x) 120° 59.0
4 Blockade - Jungle Blockade 5 (704, -104) 300° (5x) on top -
5 Hex Map - N (819, -1) 300° (5x) 120° 49.0
6 Blockade - Jungle Blockade 1 (1114, -494) 300° (5x) on top -
7 Hex Map - F (1229, -391) 240° (4x) 180° 69.0
8 Blockade - Rubble Blockade 3 (1496, -909) 0° (0x) on top -
9 Hex Map - D (1364, -934) 240° (4x) 180° 68.0
10 16 Space Strip - R (1454, -1324) 0° (0x) 180° 33.0
11 Hex Map - K (1544, -1714) 240° (4x) 210° 62.0
12 Ending - Water (1359, -2036) 210° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → H Starting - B 60° Hex Map - H 240° 5 9
2 H → N Hex Map - H 120° Hex Map - N 300° 5 8
3 N → F Hex Map - N 120° Hex Map - F 300° 5 6
4 F → D Hex Map - F 180° Hex Map - D 5 8
5 D → R Hex Map - D 180° 16 Space Strip - R 5 9
6 R → K 16 Space Strip - R 180° Hex Map - K 5 8
7 K → Water Hex Map - K 210° Ending - Water 60° 3 7


Generated with v11.2.8