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Setup for 3-Player a Game of Quest for El Dorado

Generated on 5/22/2026 3:07:53 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=e07867db8e4f44f4b0313d66dd5f91e5

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
Blue 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades + 16 cave tokens in stacks of 4
Map Traverse Score: 438
Difficulty: Very Difficult
Map Difficulty Score: 238.3

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 4 Cave Spaces on the map:
Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Yellow Player 3 - Blue Player Number O I K Jungle Blockade 1 N Sand Blockade 2 F Rubble Blockade 6 Q G Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
3 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
4 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
12 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 438 260 134
52%
35
13%
15
6%
4
2%
46
18%
7
3%
19
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 16 Space Strip - O (342, -431) 240° (4x) 120° 38.0
3 Hex Map - I (829, -630) 240° (4x) 79.0
4 Blockade - Jungle Blockade 1 (1099, -612) 180° (3x) on top -
5 Hex Map - K (967, -87) 120° (2x) 60° 62.0
6 Blockade - Sand Blockade 2 (1404, -315) 240° (4x) on top -
7 Hex Map - N (1514, 68) 120° (2x) 60° 49.0
8 Blockade - Rubble Blockade 6 (1813, 74) 240° (4x) on top -
9 Hex Map - F (1923, 457) 120° (2x) 60° 69.0
10 16 Space Strip - Q (2329, 774) 0° (0x) 60° 26.0
11 Hex Map - G (2876, 850) 240° (4x) 90° 69.0
12 Ending - Water (3246, 850) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → O Starting - A 120° 16 Space Strip - O 300° 3 5
2 O → I 16 Space Strip - O 120° Hex Map - I 300° 3 4
3 I → K Hex Map - I Hex Map - K 180° 5 9
4 K → N Hex Map - K 60° Hex Map - N 240° 5 6
5 N → F Hex Map - N 60° Hex Map - F 240° 5 7
6 F → Q Hex Map - F 60° 16 Space Strip - Q 240° 3 5
7 Q → G 16 Space Strip - Q 60° Hex Map - G 240° 3 7
8 G → Water Hex Map - G 90° Ending - Water 300° 3 6


Generated with v11.1.11