Show QR Code with a link to this game setup

Setup for 4-Player a Game of Quest for El Dorado

Generated on 5/15/2026 2:54:17 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=e0b1a92c5c75446fb8b79634c178fc10

Like BoardGameHelpers.com? Maybe buy me a coffee or buy the microbadge Board Game Helpers Fan on BGG.

Login to save this setup to My Games

Player Setup

Player Color Starting Spot
Red 1 (Starting player)
White 2
Blue 3
Yellow 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 374
Difficulty: Difficult
Map Difficulty Score: 218.8

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - White Player 3 - Blue Player 4 - Yellow Player Number G Water Blockade 4 K Sand Blockade 2 J Jungle Blockade 1 E Rubble Blockade 3 R C Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - J 60° (1x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 16 Space Strip - R 120° (2x) 33 16 6 0 3 0 6 1 0 0 0 0 0
11 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 374 245 111
45%
34
14%
11
4%
5
2%
48
20%
7
3%
29
12%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Water Blockade 4 (295, -493) 300° (5x) on top -
3 Hex Map - G (410, -390) 180° (3x) 60° 69.0
4 Blockade - Sand Blockade 2 (709, -384) 240° (4x) on top -
5 Hex Map - K (819, -1) 180° (3x) 60° 62.0
6 Blockade - Jungle Blockade 1 (1256, -229) 240° (4x) on top -
7 Hex Map - J (1366, 154) 60° (1x) 58.0
8 Blockade - Rubble Blockade 3 (1636, 172) 180° (3x) on top -
9 Hex Map - E (1504, 697) 60° (1x) 300° 70.0
10 16 Space Strip - R (1024, 659) 120° (2x) 300° 33.0
11 Hex Map - C (777, 1009) 180° (3x) 270° 41.0
12 Ending - Water (407, 1009) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → G Starting - B 120° Hex Map - G 300° 5 6
2 G → K Hex Map - G 60° Hex Map - K 240° 5 8
3 K → J Hex Map - K 60° Hex Map - J 240° 5 9
4 J → E Hex Map - J Hex Map - E 180° 5 6
5 E → R Hex Map - E 300° 16 Space Strip - R 120° 1 2
6 R → C 16 Space Strip - R 300° Hex Map - C 120° 4 5
7 C → Water Hex Map - C 270° Ending - Water 120° 3 6


Generated with v11.1.11