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Setup for 2-Player a Game of Quest for El Dorado

Generated on 7/31/2026 3:41:58 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=e0b3822e80a84110a756cea4e6a65a28

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 485
Difficulty: Difficult
Map Difficulty Score: 195.3

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number O F I Jungle Blockade 5 D Jungle Blockade 1 N Sand Blockade 2 L Rubble Blockade 3 G Rubble Blockade 6 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
3 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - L 240° (4x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
14 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 485 283 144
51%
43
15%
19
7%
6
2%
46
16%
8
3%
17
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 16 Space Strip - O (476, 40) 120° (2x) 120° 38.0
3 Hex Map - F (768, -237) 240° (4x) 180° 69.0
4 Blockade - Jungle Blockade 5 (762, -755) 0° (0x) on top -
5 Hex Map - I (630, -780) 240° (4x) 120° 79.0
6 Blockade - Jungle Blockade 1 (1109, -961) 300° (5x) on top -
7 Hex Map - D (1224, -858) 300° (5x) 60° 68.0
8 Blockade - Sand Blockade 2 (1661, -1086) 240° (4x) on top -
9 Hex Map - N (1771, -703) 0° (0x) 60° 49.0
10 Blockade - Rubble Blockade 3 (2208, -931) 240° (4x) on top -
11 Hex Map - L (2318, -548) 240° (4x) 60° 69.0
12 Blockade - Rubble Blockade 6 (2571, -464) 240° (4x) on top -
13 Hex Map - G (2681, -81) 180° (3x) 30° 69.0
14 Ending - Jungle (2866, 241) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → O Starting - B 120° 16 Space Strip - O 300° 5 7
2 O → F 16 Space Strip - O 120° Hex Map - F 300° 8 12
3 F → I Hex Map - F 180° Hex Map - I 6 8
4 I → D Hex Map - I 120° Hex Map - D 300° 4 9
5 D → N Hex Map - D 60° Hex Map - N 240° 7 10
6 N → L Hex Map - N 60° Hex Map - L 240° 7 10
7 L → R Hex Map - L 16 Space Strip - R 180° 4 6
8 L → G Hex Map - L 60° Hex Map - G 240° 3 5
9 G → Jungle Hex Map - G 30° Ending - Jungle 240° 3 6


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