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Setup for 3-Player a Game of Quest for El Dorado

Generated on 10/29/2026 2:48:17 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=e15f4e203d264cfc932d96f2b252ea98

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
Red 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 488
Difficulty: Moderate
Map Difficulty Score: 169.4

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Red Player Number E Water Blockade 4 J Sand Blockade 2 S Rubble Blockade 3 G Jungle Blockade 5 C Rubble Blockade 6 W Jungle Blockade 1 U Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
4 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
6 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - S 240° (4x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - W 60° (1x) 73 37 11 8 3 1 4 0 1 7 2 0 0
14 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
15 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 488 308 107
35%
55
18%
15
5%
8
3%
65
21%
5
2%
34
11%
11
4%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Water Blockade 4 (345, -72) 240° (4x) on top -
3 Hex Map - E (455, 311) 240° (4x) 0°, 120° 70.0
4 Blockade - Sand Blockade 2 (634, 329) 180° (3x) on top -
5 Hex Map - J (502, 854) 0° (0x) 60° 58.0
6 Blockade - Rubble Blockade 3 (847, 782) 240° (4x) on top -
7 Hex Map - S (957, 1165) 240° (4x) 60° 55.0
8 Blockade - Jungle Blockade 5 (1348, 1015) 240° (4x) on top -
9 Hex Map - G (1458, 1398) 240° (4x) 0° 69.0
10 Blockade - Rubble Blockade 6 (1637, 1416) 180° (3x) on top -
11 Hex Map - C (1505, 1941) 0° (0x) 60° 41.0
12 Blockade - Jungle Blockade 1 (1896, 1791) 240° (4x) on top -
13 Hex Map - W (2006, 2174) 60° (1x) 0° 73.0
14 Hex Map - U (1962, 2717) 180° (3x) 30° 77.0
15 Ending - Jungle (2147, 3039) 30° (1x) - -
16 Tavern - Rubble (755, 133) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → E Starting - B 60° Hex Map - E 240° 7 8
2 E → J Hex Map - E 0° Hex Map - J 180° 7 9
3 J → S Hex Map - J 60° Hex Map - S 240° 7 10
4 S → G Hex Map - S 60° Hex Map - G 240° 7 9
5 G → C Hex Map - G 0° Hex Map - C 180° 7 8
6 C → W Hex Map - C 60° Hex Map - W 240° 6 7
7 W → U Hex Map - W 0° Hex Map - U 180° 6 8
8 E → Rubble Hex Map - E 120° Tavern - Rubble 300° 5 6
9 U → Jungle Hex Map - U 30° Ending - Jungle 240° 3 7


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